Superpower Card: Difference between revisions
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{{ | {{disambig}} | ||
'''Superpower Cards''' are blocks that are used to fight [[Villains]] that have spawned in a world (through consuming a [[Crime Wave]], a [[Henchman]] or from a [[Special Events|Special Event]]. | |||
[[Card | There are 5 different elements: [[Superpower Card#Lightning Superpower Cards|Lightning]], [[Superpower Card#Ice Superpower Cards|Ice]], [[Superpower Card#Fire Superpower Cards|Fire]], [[Superpower Card#Muscle Superpower Cards|Muscle]] and [[Superpower Card#Cosmic Superpower Cards|Cosmic Power]]. Some elements may block the abilities of other elements, as noted in the [[Crimefighting Rules]]. | ||
==Fire Superpower Cards== | |||
{{RecipeSplice|Card Block|Red Block}} | |||
{| class="article-table mw-collapsible" border="0" cellpadding="1" cellspacing="1" | |||
|- | |||
!'''Superpower Card''' | |||
!Type | |||
!Effect | |||
|- | |||
|{{ItemLink|Superpower - Heat Vision}} | |||
|Fire | |||
|''Inflict 1 damage.'' | |||
|- | |||
|{{ItemLink|Superpower - Incinerate}} | |||
|Fire | |||
|''Inflict 1 damage, but if opponent uses a Muscle power, it inflicts 2 damage.'' | |||
|- | |||
|{{ItemLink|Superpower - Flame On!}} | |||
|Fire | |||
|''Ignite yourself, healing 1 damage, and your opponent takes 1 damage if they hit you in the next 3 turns.'' | |||
|- | |||
|{{ItemLink|Superpower - Liquify}} | |||
|Fire | |||
|''Inflicts 1 damage and melts the card your opponent plays, removing it from play permanently. If you Liquify another card, the first one returns.'' | |||
|- | |||
|{{ItemLink|Superpower - Overheat}} | |||
|Fire | |||
|''Your Fire cards are not countered by Ice on your next turn, and they do +1 damage.'' | |||
|} | |||
==Ice Superpower Cards== | |||
{{RecipeSplice|Card Block|Aqua Block}} | |||
{| class="article-table mw-collapsible" border="0" cellpadding="1" cellspacing="1" | |||
|- | |||
!'''Superpower Card''' | |||
!Type | |||
!Effect | |||
|- | |||
|{{ItemLink|Superpower - Ice Shards}} | |||
|Ice | |||
|''Inflict 1 damage.'' | |||
|- | |||
|{{ItemLink|Superpower - Frost Breath}} | |||
|Ice | |||
|''Freeze your opponent, so they can’t use any cards except Fire cards next turn.'' | |||
|- | |||
|{{ItemLink|Superpower - Ice Barrier}} | |||
|Ice | |||
|''Protects you from the next hit you would take, including this turn. Lightning pierces it.'' | |||
|- | |||
|{{ItemLink|Superpower - Puddle}} | |||
|Ice | |||
|''For the next 3 turns, the opponent takes 1 damage if they use Lightning. They shouldn’t do that standing in water!'' | |||
|- | |||
|{{ItemLink|Superpower - Frozen Mirror}} | |||
|Ice | |||
|''Inflict 1 damage. If the opponent uses Fire, their card isn’t countered, it’s reflected back at them!'' | |||
|} | |||
==Muscle Superpower Cards== | |||
{{RecipeSplice|Card Block|Green Block}} | |||
[[Card | {| class="article-table mw-collapsible" border="0" cellpadding="1" cellspacing="1" | ||
|- | |||
!'''Superpower Card''' | |||
!Type | |||
!Effect | |||
|- | |||
|{{ItemLink|Superpower - Super Strength}} | |||
|Muscle | |||
|''Inflict 1 damage.'' | |||
|- | |||
|{{ItemLink|Superpower - Super Speed}} | |||
|Muscle | |||
|''Inflict 1 damage, and on the next turn, you see which card your opponent will choose before you choose yours. This card takes 2 turns to recharge.'' | |||
|- | |||
|{{ItemLink|Superpower - Enrage}} | |||
|Muscle | |||
|''Block 1 damage, this turn, and your next attack that hits will do +1 damage.'' | |||
|- | |||
|{{ItemLink|Superpower - Crush}} | |||
|Muscle | |||
|''If your opponent uses Lightning this turn, they take *3* damage! Sadly if they don’t this has no effect at all.'' | |||
|- | |||
|{{ItemLink|Superpower - Regeneration}} | |||
|Muscle | |||
|''Recover 1 Life this turn and the next turn.'' | |||
|} | |||
==Lightning Superpower Cards== | |||
{{RecipeSplice|Card Block|Yellow Block}} | |||
{| class="article-table mw-collapsible" border="0" cellpadding="1" cellspacing="1" | |||
|- | |||
!'''Superpower Card''' | |||
!Type | |||
!Effect | |||
|- | |||
|{{ItemLink|Superpower - Shocking Fist}} | |||
|Lightning | |||
|''Inflict 1 damage.'' | |||
|- | |||
|{{ItemLink|Superpower - Thunderstorm}} | |||
|Lightning | |||
|''No damage now, but for the next 2 turns, your opponent takes 1 damage each turn. If you take damage from a Muscle card, the storm ends.'' | |||
|- | |||
|{{ItemLink|Superpower - Overcharge}} | |||
|Lightning | |||
|''Charge up your Lightning cards to do +1 damage permanently. Getting hit by Muscle cards removes this effect.'' | |||
|- | |||
|{{ItemLink|Superpower - Megawatt Pulse}} | |||
|Lightning | |||
|''Does 2 damage, but takes 2 turns to recharge.'' | |||
|- | |||
|{{ItemLink|Superpower - Resuscitate}} | |||
|Lightning | |||
|''If an attack would kill you in the next 3 turns, you recover with 1 Life.'' | |||
|} | |||
==Cosmic Superpower Cards== | |||
Cosmic Superpower Cards are special cards which can be obtained by splicing with [[Galactic Starseed]]. | |||
{| class="article-table mw-collapsible" border="0" cellpadding="1" cellspacing="1" | |||
|- | |||
!'''Superpower Card''' | |||
!Type | |||
!Effect | |||
!Recipe | |||
|- | |||
|{{ItemLink|Cosmic Power - Comet Strike}} | |||
|Cosmic | |||
|25% chance of doing 1 extra damage whenever your card counters the opponents. | |||
|Splicing a [[Galactic Starseed]] with a [[Lightning Superpower Card]] Seed. | |||
|- | |||
|{{ItemLink|Cosmic Power - Star Burst}} | |||
|Cosmic | |||
|''When you are hit for more than 1 damage at once, the opponent is blasted for 1 damage.'' | |||
|Splicing a [[Galactic Starseed]] with a [[Fire Superpower Card]] Seed. | |||
|- | |||
|{{ItemLink|Cosmic Power - Lunar Barrier}} | |||
|Cosmic | |||
| | |||
''When you are at or below 25% life, there's a chance to deflect damage done to you.'' | |||
|Splicing a [[Galactic Starseed]] with a [[Muscle Superpower Card]] Seed. | |||
|- | |||
|{{ItemLink|Cosmic Power - Nebula Gas}} | |||
|Cosmic | |||
|''When you cards are countered, there's a 25% chance that your card works anyways.'' | |||
|Splicing a [[Galactic Starseed]] with an [[Ice Superpower Card]] Seed. | |||
|} | |||
==Rare Superpower Cards== | |||
Rare Superpower Cards are given as a reward for defeating a supervillain as a rare prize. | |||
{| class="article-table mw-collapsible" border="0" cellpadding="1" cellspacing="1" | |||
|- | |||
!'''Superpower Card''' | |||
!Type | |||
!Effect | |||
!Recipe | |||
|- | |||
|{{ItemLink|Superpower - Death Ray}} | |||
|Rare Fire | |||
|''Obliterates your opponent for 3 damage''. | |||
|Possible drop from defeating Dr. Destructo. | |||
|- | |||
|{{ItemLink|Superpower - Ban Hammer}} | |||
|Rare Ice | |||
|''Give the opponent a warning… on their 3rd warning… they get banned from the game.'' | |||
|Possible drop from defeating Devil Ham. | |||
|- | |||
|{{ItemLink|Superpower - g-Virus}} | |||
|Rare Muscle | |||
|''Summon a zombie to gnaw on your opponent for 1 damage per turn, forever. Each point of damage you take kills a zombie instead of hurting you.'' | |||
|Possible drop from defeating Z. Everett Koop. | |||
|- | |||
|{{ItemLink|Superpower - Duct Tape}} | |||
|Rare Lightning | |||
|''Prevent your opponent from using the element they used this turn for 3 turns.'' | |||
|Possible drop from defeating Almighty Seth. | |||
|- | |||
|{{ItemLink|Superpower - Alien Egg}} | |||
|Rare Ice | |||
|''Implant an egg in your foe. If they repeat an element during the next four turns, it bursts for 5 damage!'' | |||
|Possible drop from defeating H.R. Geiger. | |||
|} | |||
==Holiday Superpower Cards== | |||
Holiday Superpower Cards are obtainable by defeating the respective holiday supervillain. | |||
{| class="article-table mw-collapsible" border="0" cellpadding="1" cellspacing="1" | |||
|- | |||
!'''Superpower Card''' | |||
!Type | |||
!Effect | |||
!Recipe | |||
|- | |||
|{{ItemLink|Superpower - Lucky Shot}} | |||
|Rare Muscle | |||
|''Take a chance! This card's element when played is totally random, and it will inflict from 0-4 damage!'' | |||
|Possible drop from defeating Paddy O'Malice. | |||
|- | |||
|{{ItemLink|Superpower - Egg Shield}} | |||
|Rare Ice | |||
|''Block all 1-damage attacks for 4 turns. If an attack does more than 1 damage, the shield shatters!'' | |||
|Possible drop from defeating Bunny Barko. | |||
|- | |||
|{{ItemLink|Superpower - Atomic Backbreaker}} | |||
|Rare Fire | |||
|''Smash your opponent for 1 damage, and while they are dazed, automatically follow up with a randomly chosen card from your hand.'' | |||
|Possible drop from defeating El Peligro. | |||
|- | |||
|{{ItemLink|Superpower - Pineapple Spear}} | |||
|Rare Lightning | |||
|''Impale your opponent for 3 damage. This exhausts you for a turn, but you can use a Lightning card to get a second wind. Even if countered, the spear still does 1 damage!'' | |||
|Possible drop from defeating Pine Fresh. | |||
|- | |||
| | |||
{{ItemLink|Cosmic Power - Life Harvest}} | |||
|Rare Cosmic | |||
|''Heal 1 life every time you inflict more than 1 damage.'' | |||
|Possible drop from defeating The Harvester. | |||
|} | |||
[[Category:Blocks]] | |||
Latest revision as of 04:59, 4 June 2025
This is a disambiguation page.
There are more than one subjects in the Growtopia using this name.
Superpower Cards are blocks that are used to fight Villains that have spawned in a world (through consuming a Crime Wave, a Henchman or from a Special Event.
There are 5 different elements: Lightning, Ice, Fire, Muscle and Cosmic Power. Some elements may block the abilities of other elements, as noted in the Crimefighting Rules.
Fire Superpower Cards
| Splicing |
|---|
| The tree of this item can be made by mixing the following seeds: |
| Card Block Seed Red Block Seed |
| Superpower Card | Type | Effect |
|---|---|---|
| Superpower - Heat Vision | Fire | Inflict 1 damage. |
| Superpower - Incinerate | Fire | Inflict 1 damage, but if opponent uses a Muscle power, it inflicts 2 damage. |
| Superpower - Flame On! | Fire | Ignite yourself, healing 1 damage, and your opponent takes 1 damage if they hit you in the next 3 turns. |
| Superpower - Liquify | Fire | Inflicts 1 damage and melts the card your opponent plays, removing it from play permanently. If you Liquify another card, the first one returns. |
| Superpower - Overheat | Fire | Your Fire cards are not countered by Ice on your next turn, and they do +1 damage. |
Ice Superpower Cards
| Splicing |
|---|
| The tree of this item can be made by mixing the following seeds: |
| Card Block Seed Aqua Block Seed |
| Superpower Card | Type | Effect |
|---|---|---|
| Superpower - Ice Shards | Ice | Inflict 1 damage. |
| Superpower - Frost Breath | Ice | Freeze your opponent, so they can’t use any cards except Fire cards next turn. |
| Superpower - Ice Barrier | Ice | Protects you from the next hit you would take, including this turn. Lightning pierces it. |
| Superpower - Puddle | Ice | For the next 3 turns, the opponent takes 1 damage if they use Lightning. They shouldn’t do that standing in water! |
| Superpower - Frozen Mirror | Ice | Inflict 1 damage. If the opponent uses Fire, their card isn’t countered, it’s reflected back at them! |
Muscle Superpower Cards
| Splicing |
|---|
| The tree of this item can be made by mixing the following seeds: |
| Card Block Seed Green Block Seed |
| Superpower Card | Type | Effect |
|---|---|---|
| Superpower - Super Strength | Muscle | Inflict 1 damage. |
| Superpower - Super Speed | Muscle | Inflict 1 damage, and on the next turn, you see which card your opponent will choose before you choose yours. This card takes 2 turns to recharge. |
| Superpower - Enrage | Muscle | Block 1 damage, this turn, and your next attack that hits will do +1 damage. |
| Superpower - Crush | Muscle | If your opponent uses Lightning this turn, they take *3* damage! Sadly if they don’t this has no effect at all. |
| Superpower - Regeneration | Muscle | Recover 1 Life this turn and the next turn. |
Lightning Superpower Cards
| Splicing |
|---|
| The tree of this item can be made by mixing the following seeds: |
| Card Block Seed Yellow Block Seed |
| Superpower Card | Type | Effect |
|---|---|---|
| Superpower - Shocking Fist | Lightning | Inflict 1 damage. |
| Superpower - Thunderstorm | Lightning | No damage now, but for the next 2 turns, your opponent takes 1 damage each turn. If you take damage from a Muscle card, the storm ends. |
| Superpower - Overcharge | Lightning | Charge up your Lightning cards to do +1 damage permanently. Getting hit by Muscle cards removes this effect. |
| Superpower - Megawatt Pulse | Lightning | Does 2 damage, but takes 2 turns to recharge. |
| Superpower - Resuscitate | Lightning | If an attack would kill you in the next 3 turns, you recover with 1 Life. |
Cosmic Superpower Cards
Cosmic Superpower Cards are special cards which can be obtained by splicing with Galactic Starseed.
| Superpower Card | Type | Effect | Recipe |
|---|---|---|---|
| Cosmic Power - Comet Strike | Cosmic | 25% chance of doing 1 extra damage whenever your card counters the opponents. | Splicing a Galactic Starseed with a Lightning Superpower Card Seed. |
| Cosmic Power - Star Burst | Cosmic | When you are hit for more than 1 damage at once, the opponent is blasted for 1 damage. | Splicing a Galactic Starseed with a Fire Superpower Card Seed. |
| Cosmic Power - Lunar Barrier | Cosmic |
When you are at or below 25% life, there's a chance to deflect damage done to you. |
Splicing a Galactic Starseed with a Muscle Superpower Card Seed. |
| Cosmic Power - Nebula Gas | Cosmic | When you cards are countered, there's a 25% chance that your card works anyways. | Splicing a Galactic Starseed with an Ice Superpower Card Seed. |
Rare Superpower Cards
Rare Superpower Cards are given as a reward for defeating a supervillain as a rare prize.
| Superpower Card | Type | Effect | Recipe |
|---|---|---|---|
| Superpower - Death Ray | Rare Fire | Obliterates your opponent for 3 damage. | Possible drop from defeating Dr. Destructo. |
| Superpower - Ban Hammer | Rare Ice | Give the opponent a warning… on their 3rd warning… they get banned from the game. | Possible drop from defeating Devil Ham. |
| Superpower - g-Virus | Rare Muscle | Summon a zombie to gnaw on your opponent for 1 damage per turn, forever. Each point of damage you take kills a zombie instead of hurting you. | Possible drop from defeating Z. Everett Koop. |
| Superpower - Duct Tape | Rare Lightning | Prevent your opponent from using the element they used this turn for 3 turns. | Possible drop from defeating Almighty Seth. |
| Superpower - Alien Egg | Rare Ice | Implant an egg in your foe. If they repeat an element during the next four turns, it bursts for 5 damage! | Possible drop from defeating H.R. Geiger. |
Holiday Superpower Cards
Holiday Superpower Cards are obtainable by defeating the respective holiday supervillain.
| Superpower Card | Type | Effect | Recipe |
|---|---|---|---|
| Superpower - Lucky Shot | Rare Muscle | Take a chance! This card's element when played is totally random, and it will inflict from 0-4 damage! | Possible drop from defeating Paddy O'Malice. |
| Superpower - Egg Shield | Rare Ice | Block all 1-damage attacks for 4 turns. If an attack does more than 1 damage, the shield shatters! | Possible drop from defeating Bunny Barko. |
| Superpower - Atomic Backbreaker | Rare Fire | Smash your opponent for 1 damage, and while they are dazed, automatically follow up with a randomly chosen card from your hand. | Possible drop from defeating El Peligro. |
| Superpower - Pineapple Spear | Rare Lightning | Impale your opponent for 3 damage. This exhausts you for a turn, but you can use a Lightning card to get a second wind. Even if countered, the spear still does 1 damage! | Possible drop from defeating Pine Fresh. |
| Rare Cosmic | Heal 1 life every time you inflict more than 1 damage. | Possible drop from defeating The Harvester. |