User:Librarian Bird/Transcripts: Difference between revisions

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>Librarian Bird
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==Adventure Items in General==
{{TestBox|Adventure's End|Adventure Items in General|`oThe `2Adventure Items `oare a set of special items that all function in the same way: once placed, they float in the world, waiting to be punched.
{{TestBox|Adventure's End|Adventure Items in General|`oThe `2Adventure Items `oare a set of special items that all function in the same way: once placed, they float in the world, waiting to be punched.


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Use `2Adventure Items `oand the associated other Adventure features to build a unique, personalized adventure for players who visit your world! You can make puzzles, not just parkour!}}
Use `2Adventure Items `oand the associated other Adventure features to build a unique, personalized adventure for players who visit your world! You can make puzzles, not just parkour!}}
==The Adventure Begins!==
{{TestBox|The Adventure Begins|The Adventure Begins!|`oUse the items `2The Adventure Begins `oand `2Adventure's End `oto set up your overall adventure. You don't need to use either one to make an adventure, but they can set up a specific challenge. Players try to get from `2The Adventure Begins `oto `2Adventure's End `obefore time or lives run out.
{{Sprite|The Adventure Begins}} `2The Adventure Begins
`oWhen players step here, their `1Adventure Inventory `ois reset. Wrench this item to specify a limit of time or lives. If the player runs out of either time or lives, their `1Adventure Inventory `ois reset again, and they'll lose their current checkpoint, respawning at the white door.
{{Sprite|Adventure's End}} `2Adventure's End
`oThis does nothing if the player hasn't begun their adventure at `2The Adventure Begins`o. But if they have, and they step here, then they win! ALL players in the world are notified of how much time they took and how many lives they have left, and their `1Adventure Inventory `oand checkpoint are reset.}}
==Gateway To Adventure==
{{TestBox|Gateway To Adventure|Gateway To Adventure|`oThis item works like a `2Door`o, but it has up to 5 different destinations the player can choose by pressing buttons. However, not all of the buttons are visible to each player. It depends on which Adventure Items they have collected.
`oThere are also 5 lines of text you can show. These lines can be hidden based on the player's Adventure Items as well.
`oTo limit a line or button's appearance, you begin the text of the line with special Item Codes. An Item Code is made of two symbols. The first symbol can be -, +, or #. The second symbol is a letter which says which item you are referring to (such as `1R `ofor `2Adventure Item - Rope`0).
[[{{PAGENAME}}#Adventure Item Codes|Adventure Item Codes]]
`oYou may put multiple Item Codes on the same line, such as `1[+G-R-TYay]`o. This line will say "Yay" if they are carrying the `2Crystal Goblet`o, or they aren't carrying the `2Rope `oor the `2Torch`o.
`oUsing multiple Item Codes is a lot more useful if you start the Line with an `1&`o. This symbol means "AND". So if you change the above example to `1[&+G-R-TYay]`o, now it will only say "Yay" if you are carrying the `1Crystal Goblet `oAND you aren't carrying the `1Rope `oAND you aren't carrying the `1Torch`o.
[[{{PAGENAME}}#Examples|Examples]]}}
===Adventure Item Codes===
{{TestBox|Adventure Item - Banana|Adventure Item Codes|`oEach different `2Adventure Item `ohas a unique one-letter code you use to reference it in `2Tomb Robber `oand `2Gateway To Adventure `osettings.
{{Sprite|Adventure Item - Rope}}&nbsp;&nbsp;`2Rope`o: R<br>
{{Sprite|Adventure Item - Key}}&nbsp;&nbsp;`2Key`o: K<br>
{{Sprite|Adventure Item - Torch}}&nbsp;&nbsp;`2Torch`o: T<br>
{{Sprite|Adventure Item - Banana}}&nbsp;&nbsp;`2Banana`o: B<br>
{{Sprite|Adventure Item - Golden Idol}}&nbsp;&nbsp;`2Golden Idol`o: I<br>
{{Sprite|Adventure Item - Crystal Goblet}}&nbsp;&nbsp;`2Crystal Goblet`o: G<br>
{{Sprite|Adventure Item - Pineapple}}&nbsp;&nbsp;`2Pineapple`o: P
`oIn the `2Gateway To Adventure`o, you must precede the Item Code with another symbol to indicate what you want to do with it, as below:<br>
{{Sprite|Big Old Sideways Arrow}}&nbsp;&nbsp;`2- `omakes the line/button appear if they do `1not `ohave the named item.<br>
{{Sprite|Big Old Sideways Arrow}}&nbsp;&nbsp;`2+ `omakes the line/button appear if they `1do `ohave the named item.<br>
{{Sprite|Big Old Sideways Arrow}}&nbsp;&nbsp;`2# `ois the same as `2+`o, but if they press the button, the item is taken away from them.<br>
{{Sprite|Big Old Sideways Arrow}}&nbsp;&nbsp;`2& `ocan be used at the start of a line to mean that all the symbols shown must be true for the line to appear. Without it, the line will appear if any of them are true.
}}

Latest revision as of 01:15, 11 September 2020

Adventure Items in General

Adventure Items in General

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The Adventure Begins!

The Adventure Begins!

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Gateway To Adventure

Gateway To Adventure

Lua error in Module:Chat at line 6: attempt to call method 'gsub' (a nil value).


Adventure Item Codes

Adventure Item Codes

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