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Myths & Misconceptions: Difference between revisions

From Growtopia
>Not SeedTopianGT
ft.: my own forum thread
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==Death Ray & Seed Drop Rate==
==Death Ray & Seed Drop Rate==
This myth can be traced back to at least 2014.<ref>https://www.growtopiagame.com/forums/forum/other/everything-else/133883-death-ray-vs-pickaxe</ref>
This myth can be traced back to at least 2014.<ref>https://www.growtopiagame.com/forums/forum/other/everything-else/133883-death-ray-vs-pickaxe</ref>
==Fossil Spawn Rate==
==Fossil Rock Generation Rate==
Contrary to popular belief, [[Fossil Rock|Fossils]] do not spawn based on world popularity. The spawn rate of fossils is flat; whether there is one player or 65 players in a world, the spawn rate of fossils is the same. This has been confirmed by [[Mike Hommel|<span style="color:orange;">@Hamumu</span>]] himself, who said in a reply to a thread on the Growtopia Forums:
Contrary to popular belief, [[Fossil Rock|Fossils]] do not generate based on world popularity. The generation rate of fossils is flat; whether there is one player or 65 players in a world, the generation rate of fossils is the same. This has been confirmed by [[Mike Hommel|<span style="color:orange;">@Hamumu</span>]] himself, who said in a reply to a thread on the Growtopia Forums:
<blockquote>''"Doesn't matter how popular your world is, doesn't matter how many rocks you have in it (as long as you have at least 1...), doesn't matter how old or new it is, doesn't matter the rating, doesn't matter what you have built in it, doesn't even matter how you have it locked (or IF you have it locked).  EVERY WORLD is equally likely, provided it's currently loaded."''<ref>https://www.growtopiagame.com/forums/forum/general/update-discussions/382118-why-fossil-hard-to-find?p=4303873#post4303873</ref></blockquote>
<blockquote>''"Doesn't matter how popular your world is, doesn't matter how many rocks you have in it (as long as you have at least 1...), doesn't matter how old or new it is, doesn't matter the rating, doesn't matter what you have built in it, doesn't even matter how you have it locked (or IF you have it locked).  EVERY WORLD is equally likely, provided it's currently loaded."''<ref>https://www.growtopiagame.com/forums/forum/general/update-discussions/382118-why-fossil-hard-to-find?p=4303873#post4303873</ref></blockquote>
The description of the [[Fossil Rock]] has also been changed on an unknown date to reflect this.<ref>https://www.growtopiagame.com/forums/forum/general/update-discussions/7089012-apparently-the-fossil-spawn-system-has-changed</ref>
The description of the [[Fossil Rock]] has also been changed on an unknown date to reflect this.<ref>https://www.growtopiagame.com/forums/forum/general/update-discussions/7089012-apparently-the-fossil-spawn-system-has-changed</ref>

Revision as of 08:12, 21 December 2021

This is a stub page.

Please add more information to this page.

Just like any other video game, there are many myths and misconceptions in Growtopia. This page lists several common ones.

Death Ray & Seed Drop Rate

This myth can be traced back to at least 2014.[1]

Fossil Rock Generation Rate

Contrary to popular belief, Fossils do not generate based on world popularity. The generation rate of fossils is flat; whether there is one player or 65 players in a world, the generation rate of fossils is the same. This has been confirmed by @Hamumu himself, who said in a reply to a thread on the Growtopia Forums:

"Doesn't matter how popular your world is, doesn't matter how many rocks you have in it (as long as you have at least 1...), doesn't matter how old or new it is, doesn't matter the rating, doesn't matter what you have built in it, doesn't even matter how you have it locked (or IF you have it locked). EVERY WORLD is equally likely, provided it's currently loaded."[2]

The description of the Fossil Rock has also been changed on an unknown date to reflect this.[3]

Milk & Punch Power/Speed

This myth can be traced back to at least 2013.[4]

/sleep & Healing Time

References