Checkpoint: Difference between revisions

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>RedboneBits
general cleanup; rewording; fixed infobox recipe
>RedboneBits
Adding categories
Line 7: Line 7:
After going through a [[Race Start Flag]] and then through a [[Race End Flag]], all checkpoints will reset and the player would respawn at the white door on death. Being kicked by a lock owner will also have this effect.
After going through a [[Race Start Flag]] and then through a [[Race End Flag]], all checkpoints will reset and the player would respawn at the white door on death. Being kicked by a lock owner will also have this effect.
[[Category:Items]]
[[Category:Items]]
[[Category:Racing Action Pack]]

Revision as of 00:32, 28 May 2014

 Checkpoint (Rarity: 42)

If you die, you'll respawn at the last Checkpoint you touched!
Properties
None
Data
Type Checkpoint - Foreground
ChiUnknown
Texture Type Single
Collision Type No Collision
Hardness 7 Hits
6 Hits
Restores after 4s of inactivity.
Seed Color
#C9D400
#F2FF0F
Grow Time 20h 55m 48s
Default Gems Drop 0 - 11
Paint Preview
None
Red
Yellow
Green
Aqua
Blue
Purple
Charcoal

id:Checkpoint

Checkpoints are useful for changing the respawn destination. Once a player passes a Checkpoint, it will start flickering. If they respawn or die after passing the Checkpoint, they will respawn at the last Checkpoint they passed rather than at the Main Door.

To grow, splice a Cloudstone Block Seed and a Bubble Wrap Seed.

After going through a Race Start Flag and then through a Race End Flag, all checkpoints will reset and the player would respawn at the white door on death. Being kicked by a lock owner will also have this effect.