Leveling: Difference between revisions

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>Cats1337
Fixed grammar, removed double entry of experiencep potion, added link to forging
>Cats1337
m Organized table by xp gained / alphabetical.
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!XP Gained
!XP Gained
|-
|-
|Feeding/Watering a [[Silkworm]]
|[[Clothing Compactor|Compacting]] Clothing
|10
|1
|-
|Putting Out a Fire
|1
|-
|-
|Consuming an [[Experience Potion]]
|Using a [[Consumables|consumable]].
|10,000
|1
|-
|-
|Farming (Harvesting a Tree and Breaking a Block)
|Farming (Harvesting a Tree and Breaking a Block)
|1 + Rarity/5, with the trailing digits truncated [Rarity dependent]
|1 + Rarity/5, with the trailing digits truncated [Rarity dependent]
|-
|Performing a Successful [[Surgery Guide|Surgery]]
|50
|-
|-
|[[Fishing]]
|[[Fishing]]
|1 XP per 10lbs of fish caught.
|1 XP per 10lbs of fish caught.
|-
|-
|Completing a [[Wolf World Event|Wolfworld]]
|Winning a [[The Carnival|Carnival Game]]
|50
|5
|-
|-
|Shattering a Harmonic [[Crystals|Crystal]]
|Feeding/Watering a [[Silkworm]]
|20
|10
|-
|Putting Out a Fire
|1
|-
|-
|Finding a [[Geiger Counter|Geiger Item]]
|Finding a [[Geiger Counter|Geiger Item]]
|10
|10
|-
|-
|[[Clothing Compactor|Compacting]] Clothing
|[[Sewing Machine|Sewing]] an Item
|1
|20
|-
|Shattering a Harmonic [[Crystals|Crystal]]
|20
|-
|Completing a [[Wolf World Event|Wolfworld]]
|50
|-
|-
|Winning a [[The Carnival|Carnival Game]]
|Performing a Successful [[Surgery Guide|Surgery]]
|5
|50
|-
|-
|Completing a [[The Ringmaster|Ringmaster]] Quest Step
|Completing a [[The Ringmaster|Ringmaster]] Quest Step
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|100
|100
|-
|-
|[[Sewing Machine|Sewing]] an Item
|Consuming an [[Experience Potion]]
|20
|10,000
|-
|Using a [[Consumables|consumable]].
|1
|}
|}



Revision as of 23:17, 18 January 2022

Levels are a feature in the game. The player's level represent their experience in the game. They distinguish players who are experienced and players who are unfamiliar to the game, though this may be false to some.

Earning XP

Activities such as breaking blocks, harvesting trees and earning Achievements can increase your level in the game. A player's level can be increased by earning XP, or experience points. One can gain XP from various activities.

Activity XP Gained
Compacting Clothing 1
Putting Out a Fire 1
Using a consumable. 1
Farming (Harvesting a Tree and Breaking a Block) 1 + Rarity/5, with the trailing digits truncated [Rarity dependent]
Fishing 1 XP per 10lbs of fish caught.
Winning a Carnival Game 5
Feeding/Watering a Silkworm 10
Finding a Geiger Item 10
Sewing an Item 20
Shattering a Harmonic Crystal 20
Completing a Wolfworld 50
Performing a Successful Surgery 50
Completing a Ringmaster Quest Step 100
Forging an Item 100
Consuming an Experience Potion 10,000

The Big XP Patch

On March 1, 2016, there was a huge XP Patch. The XP gain was completely overhauled. The patch made certain activities give XP to the player, and levelling up much faster and easier.

Collecting gems does not give XP anymore. On the other hand, breaking blocks gives up to 20x more XP, depending of the rarity. The XP earned per block is calculated by finding rarity/5 and rounding it up. For example, a Crystal Block would give 20 XP when destroyed.

Trees and Blocks

The experience that a player could get from harvesting trees was doubled, and breaking blocks now give more experience, instead of just 1 XP for any type of block.

Formula

The formula, as of March 1, 2016's XP patch, is calculated as follows:

E = 1 + ⌊R ÷ 5⌋

Given that:

  • E is the amount of experience earned from breaking or harvesting the block or tree respectively,
  • R is the rarity of the block or tree.

Benefits

  • A Mini Growtopian is rewarded to the player once they have reached Level 50.
  • A Mini-You is rewarded to the player once they have reached Level 50 and played for two years (730 days).
  • A Party Fowl is rewarded to the player once they have reached Level 50 and played for three years (1095 days).
  • Floating Speakers are rewarded to the player once they have reached Level 50, played for five years (1825 days) and have a gaming time of over 500 hours.
  • Superstar Shades are rewarded to the player once they have reached Level 50, played for six years (2190 days) and have a gaming time of over 600 hours.
  • A Beat Box Mask is rewarded to the player once they have reached Level 50, played for seven years (2555 days) and have a gaming time of over 700 hours.

Trivia