Dungeon Door: Difference between revisions
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>MrMehMeh Someone is editing the Wiki and putting incorrect info onto this |
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|overlayColor=#c2c2c2}} | |overlayColor=#c2c2c2}} | ||
This works like a regular door, but it looks much more medieval. | This works like a regular door, but it looks much more medieval. | ||
Rarity: 8 | |||
To grow, plant a Dungeon Door seed. (Or splice a Door seed with a Window seed) | |||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Non-solid tiles]] | [[Category:Non-solid tiles]] | ||
Revision as of 20:13, 5 August 2015
Dungeon Door (Rarity: 8)
This works like a regular door, but it looks much more medieval.
PropertiesThis item has special properties you can adjust with the Wrench.
Data| Type | Door - Foreground |
|---|---|
| Chi | Unknown |
| Texture Type | Single |
| Collision Type | No Collision |
| Hardness | 4 Hits 3 Hits Restores after 8s of inactivity. |
| Seed Color | #9A6B38 #C2C2C2 |
| Grow Time | 12m 32s |
| Default Gems Drop | 0 - 2 |
None
Red
Yellow
Green
Aqua
Blue
Purple
Charcoal
This works like a regular door, but it looks much more medieval.
Rarity: 8
To grow, plant a Dungeon Door seed. (Or splice a Door seed with a Window seed)