Sweet Bunny Checkpoint: Difference between revisions

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>Vijuki
Created page with "{{Item|Grab a bite of this Sweet Bunny Checkpoint and make a run for it!}} {{RecipeUnknown}} The '''Sweet Bunny Checkpoint''' is an unsplicable non-solid checkpoint foreground block which was added as part of Easter Week 2025 on April 17, 2025. ==Function== Being a checkpoint block, the Sweet Bunny Checkpoint acts as where the player respawns after dying. After going through a Race Start Flag and then through a [..."
 
>Vijuki
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{{Item|Grab a bite of this Sweet Bunny Checkpoint and make a run for it!}}
{{Item|Grab a bite of this Sweet Bunny Checkpoint and make a run for it!|Earth}}
{{RecipeUnknown}}
{{RecipeUnknown}}
The '''Sweet Bunny Checkpoint''' is an unsplicable non-solid checkpoint foreground block which was added as part of [[Easter Week/2025|Easter Week 2025]] on April 17, 2025.
The '''Sweet Bunny Checkpoint''' is an unsplicable non-solid checkpoint foreground block which was added as part of [[Easter Week/2025|Easter Week 2025]] on April 17, 2025.

Revision as of 13:34, 17 April 2025

 Sweet Bunny Checkpoint

Grab a bite of this Sweet Bunny Checkpoint and make a run for it!
Properties
This item can be placed in two directions, depending on the direction you're facing.
This item never drops any seeds.
Data
Type Checkpoint - Foreground
Chi Earth
Texture Type Single
Collision Type No Collision
Hardness 7 Hits
6 Hits
Restores after 4s of inactivity.
Seed Color
#F4B828
#E20300
Grow Time 1h 0m 0s
Default Gems Drop N/A
Paint Preview
None
Red
Yellow
Green
Aqua
Blue
Purple
Charcoal

id:Sweet Bunny Checkpoint

Unknown
This item does not have any recipe because it is not yet found or public.

The Sweet Bunny Checkpoint is an unsplicable non-solid checkpoint foreground block which was added as part of Easter Week 2025 on April 17, 2025.

Function

Being a checkpoint block, the Sweet Bunny Checkpoint acts as where the player respawns after dying.

After going through a Race Start Flag and then through a Race End Flag, all checkpoints will be reset and the player would respawn at the Main Door on death. The same goes with the Challenge Timer and /kick, /kickall command.