Sweet Bunny Checkpoint: Difference between revisions
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>Vijuki Created page with "{{Item|Grab a bite of this Sweet Bunny Checkpoint and make a run for it!}} {{RecipeUnknown}} The '''Sweet Bunny Checkpoint''' is an unsplicable non-solid checkpoint foreground block which was added as part of Easter Week 2025 on April 17, 2025. ==Function== Being a checkpoint block, the Sweet Bunny Checkpoint acts as where the player respawns after dying. After going through a Race Start Flag and then through a [..." |
>Vijuki No edit summary |
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{{Item|Grab a bite of this Sweet Bunny Checkpoint and make a run for it!}} | {{Item|Grab a bite of this Sweet Bunny Checkpoint and make a run for it!|Earth}} | ||
{{RecipeUnknown}} | {{RecipeUnknown}} | ||
The '''Sweet Bunny Checkpoint''' is an unsplicable non-solid checkpoint foreground block which was added as part of [[Easter Week/2025|Easter Week 2025]] on April 17, 2025. | The '''Sweet Bunny Checkpoint''' is an unsplicable non-solid checkpoint foreground block which was added as part of [[Easter Week/2025|Easter Week 2025]] on April 17, 2025. | ||
Revision as of 13:34, 17 April 2025
Sweet Bunny Checkpoint
Grab a bite of this Sweet Bunny Checkpoint and make a run for it!
PropertiesThis item can be placed in two directions, depending on the direction you're facing.
This item never drops any seeds.
DataThis item never drops any seeds.
| Type | Checkpoint - Foreground |
|---|---|
| Chi | Earth |
| Texture Type | Single |
| Collision Type | No Collision |
| Hardness | 7 Hits 6 Hits Restores after 4s of inactivity. |
| Seed Color | #F4B828 #E20300 |
| Grow Time | 1h 0m 0s |
| Default Gems Drop | N/A |
None
Red
Yellow
Green
Aqua
Blue
Purple
Charcoal
| Unknown |
|---|
| This item does not have any recipe because it is not yet found or public. |
The Sweet Bunny Checkpoint is an unsplicable non-solid checkpoint foreground block which was added as part of Easter Week 2025 on April 17, 2025.
Function
Being a checkpoint block, the Sweet Bunny Checkpoint acts as where the player respawns after dying.
After going through a Race Start Flag and then through a Race End Flag, all checkpoints will be reset and the player would respawn at the Main Door on death. The same goes with the Challenge Timer and /kick, /kickall command.