Checkpoint: Difference between revisions
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>Ninjas40 Being kicked by lock owner does not reset checkpoint. It has been tested by me. Thank you. |
>Bungbi Description |
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{{Item |id=410 |name=Checkpoint |rarity=42 |editableType=0 |actionType=27 |dropChance=4 |ingredient1=Cloudstone Block |ingredient2=Bubble Wrap |growTime=20h 55m 48s |seedStyle=13/10/5/2 |seedColor=#c9d400 |overlayColor=#f2ff0f }} | {{Item |id=410 |name=Checkpoint |rarity=42 |editableType=0 |actionType=27 |dropChance=4 |ingredient1=Cloudstone Block |ingredient2=Bubble Wrap |growTime=20h 55m 48s |seedStyle=13/10/5/2 |seedColor=#c9d400 |overlayColor=#f2ff0f }} | ||
In game description: ''If you die, you'll respawn at the last Checkpoint you touched!'' | |||
Rarity: 42 | |||
Checkpoints are useful for changing the respawn destination. Once a player passes a Checkpoint, it will start flickering. If they respawn or die after passing the Checkpoint, they will respawn at the last Checkpoint they passed rather than at the [[Main Door]]. | Checkpoints are useful for changing the respawn destination. Once a player passes a Checkpoint, it will start flickering. If they respawn or die after passing the Checkpoint, they will respawn at the last Checkpoint they passed rather than at the [[Main Door]]. | ||
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To grow, splice a [[Cloudstone Block]] Seed and a [[Bubble Wrap]] Seed. | To grow, splice a [[Cloudstone Block]] Seed and a [[Bubble Wrap]] Seed. | ||
'''Note: After going through a [[Race Start Flag]] and then through a [[Race End Flag]], all checkpoints will reset and the player would respawn at the white door on death. | '''Note: After going through a [[Race Start Flag]] and then through a [[Race End Flag]], all checkpoints will reset and the player would respawn at the white door on death. ''''' | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Racing Action Pack]] | [[Category:Racing Action Pack]] | ||
Revision as of 09:45, 25 June 2015
Checkpoint (Rarity: 42)
If you die, you'll respawn at the last Checkpoint you touched!
PropertiesNone
Data| Type | Checkpoint - Foreground |
|---|---|
| Chi | Unknown |
| Texture Type | Single |
| Collision Type | No Collision |
| Hardness | 7 Hits 6 Hits Restores after 4s of inactivity. |
| Seed Color | #C9D400 #F2FF0F |
| Grow Time | 20h 55m 48s |
| Default Gems Drop | 0 - 11 |
None
Red
Yellow
Green
Aqua
Blue
Purple
Charcoal
In game description: If you die, you'll respawn at the last Checkpoint you touched!
Rarity: 42
Checkpoints are useful for changing the respawn destination. Once a player passes a Checkpoint, it will start flickering. If they respawn or die after passing the Checkpoint, they will respawn at the last Checkpoint they passed rather than at the Main Door.
To grow, splice a Cloudstone Block Seed and a Bubble Wrap Seed.
Note: After going through a Race Start Flag and then through a Race End Flag, all checkpoints will reset and the player would respawn at the white door on death.