Checkpoint: Difference between revisions

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>Ninjas40
Being kicked by lock owner does not reset checkpoint. It has been tested by me. Thank you.
>Bungbi
Description
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{{Item |id=410 |name=Checkpoint |rarity=42 |editableType=0 |actionType=27 |dropChance=4 |ingredient1=Cloudstone Block |ingredient2=Bubble Wrap |growTime=20h 55m 48s |seedStyle=13/10/5/2 |seedColor=#c9d400 |overlayColor=#f2ff0f }}
{{Item |id=410 |name=Checkpoint |rarity=42 |editableType=0 |actionType=27 |dropChance=4 |ingredient1=Cloudstone Block |ingredient2=Bubble Wrap |growTime=20h 55m 48s |seedStyle=13/10/5/2 |seedColor=#c9d400 |overlayColor=#f2ff0f }}
In game description: ''If you die, you'll respawn at the last Checkpoint you touched!''
Rarity: 42


Checkpoints are useful for changing the respawn destination. Once a player passes a Checkpoint, it will start flickering. If they respawn or die after passing the Checkpoint, they will respawn at the last Checkpoint they passed rather than at the [[Main Door]].
Checkpoints are useful for changing the respawn destination. Once a player passes a Checkpoint, it will start flickering. If they respawn or die after passing the Checkpoint, they will respawn at the last Checkpoint they passed rather than at the [[Main Door]].
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To grow, splice a [[Cloudstone Block]] Seed and a [[Bubble Wrap]] Seed.
To grow, splice a [[Cloudstone Block]] Seed and a [[Bubble Wrap]] Seed.


'''Note: After going through a [[Race Start Flag]] and then through a [[Race End Flag]], all checkpoints will reset and the player would respawn at the white door on death. '''''''''
'''Note: After going through a [[Race Start Flag]] and then through a [[Race End Flag]], all checkpoints will reset and the player would respawn at the white door on death. '''''
[[Category:Items]]
[[Category:Items]]
[[Category:Racing Action Pack]]
[[Category:Racing Action Pack]]

Revision as of 09:45, 25 June 2015

 Checkpoint (Rarity: 42)

If you die, you'll respawn at the last Checkpoint you touched!
Properties
None
Data
Type Checkpoint - Foreground
ChiUnknown
Texture Type Single
Collision Type No Collision
Hardness 7 Hits
6 Hits
Restores after 4s of inactivity.
Seed Color
#C9D400
#F2FF0F
Grow Time 20h 55m 48s
Default Gems Drop 0 - 11
Paint Preview
None
Red
Yellow
Green
Aqua
Blue
Purple
Charcoal

id:Checkpoint

In game description: If you die, you'll respawn at the last Checkpoint you touched!

Rarity: 42

Checkpoints are useful for changing the respawn destination. Once a player passes a Checkpoint, it will start flickering. If they respawn or die after passing the Checkpoint, they will respawn at the last Checkpoint they passed rather than at the Main Door.

To grow, splice a Cloudstone Block Seed and a Bubble Wrap Seed.

Note: After going through a Race Start Flag and then through a Race End Flag, all checkpoints will reset and the player would respawn at the white door on death.