Checkpoint: Difference between revisions

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Added textures.
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m Minor fixes.
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==Function==
==Function==
Being a checkpoint block, the Checkpoint acts as where the player respawns after dying.
Being a [[Checkpoint (block category)|checkpoint]] block, the Adventure Checkpoint acts as where the player respawns after dying.


After going through a [[Race Start Flag]] and then through a [[Race End Flag]], all checkpoints will be reset and the player would respawn at the white door on death. The same goes with the [[Challenge Timer]] and /kick, /kickall command.
After going through a [[Race Start Flag]] and then through a [[Race End Flag]], all checkpoints will be reset and the player would respawn at the [[Main Door]] on death. The same goes with the [[Challenge Timer]] and /kick, /kickall command.


==Gallery==
==Gallery==

Revision as of 01:04, 19 August 2020

 Checkpoint (Rarity: 42)

If you die, you'll respawn at the last Checkpoint you touched!
Properties
None
Data
Type Checkpoint - Foreground
Chi Earth
Texture Type Single
Collision Type No Collision
Hardness 7 Hits
6 Hits
Restores after 4s of inactivity.
Seed Color
#C9D400
#F2FF0F
Grow Time 20h 55m 48s
Default Gems Drop 0 - 11
Paint Preview
None
Red
Yellow
Green
Aqua
Blue
Purple
Charcoal

id:Checkpoint

Splicing
The tree of this item can be made by mixing the following seeds:
Cloudstone Block Seed
Bubble Wrap Seed

The Checkpoint is a splicable non-solid checkpoint foreground block which was added alongside the Racing Action Pack.

Function

Being a checkpoint block, the Adventure Checkpoint acts as where the player respawns after dying.

After going through a Race Start Flag and then through a Race End Flag, all checkpoints will be reset and the player would respawn at the Main Door on death. The same goes with the Challenge Timer and /kick, /kickall command.