Festivus Pole: Difference between revisions
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{{Item |id=1370 |name=Festivus Pole |rarity=46 |editableType=20 |actionType=17 |dropChance=4 |itemCategory=64 |spreadType=7 | {{Item |id=1370 |name=Festivus Pole |rarity=46 |editableType=20 |actionType=17 |dropChance=4 |itemCategory=64 |spreadType=7 |ingredient1=Checkpoint |ingredient2=Wooden Platform |growTime=1d 3h 25m 16s |seedStyle=13/10/5/2 |seedColor=#9c9c9c |overlayColor=#c1906d }} | ||
The '''Festivus Pole''' is an item which can only be made during the [[WinterFest]] event. When it is available, it is grown by splicing a [[Checkpoint]] Seed with a [[Wooden Platform]] Seed. | |||
The | The item resembles an aluminum pole stood through a flat wooden stand. The pole is a traditional decoration for the parody holiday ''Festivus''. The pole's stand is normally built in a cross formation, but this is likely not shown because it would be difficult to display with the game's visual perspective. | ||
[[Category:Items]] | |||
[[Category:WinterFest]] | |||
[[Category:Non-solid tiles]] | |||
Revision as of 16:14, 29 March 2014
Festivus Pole (Rarity: 46)
Tinsel is so distracting. Celebrate with an unadorned aluminum pole.
PropertiesThis item can only be created during its release event.
This item never drops any seeds.
DataThis item never drops any seeds.
| Type | Foreground Block - Foreground |
|---|---|
| Chi | Unknown |
| Texture Type | Vertical |
| Collision Type | No Collision |
| Hardness | 3 Hits 3 Hits Restores after 4s of inactivity. |
| Seed Color | #9C9C9C #C1906D |
| Grow Time | 1d 3h 25m 16s |
| Default Gems Drop | 0 - 12 |
None
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The Festivus Pole is an item which can only be made during the WinterFest event. When it is available, it is grown by splicing a Checkpoint Seed with a Wooden Platform Seed.
The item resembles an aluminum pole stood through a flat wooden stand. The pole is a traditional decoration for the parody holiday Festivus. The pole's stand is normally built in a cross formation, but this is likely not shown because it would be difficult to display with the game's visual perspective.