Leveling
More actions
Levels are a feature in the game. The player's level represent their experience in the game. They distinguish players who are experienced and players who are unfamiliar to the game, though this may be false to some.
Earning XP
Activities such as breaking blocks, harvesting trees and earning Achievements can increase your level in the game. A player's level can be increased by earning XP, or experience points. One can gain XP from various activities.
| Activity | XP Gained |
|---|---|
| Feeding/Watering a Silkworm | 10 |
| Consuming a Experience Potion | 10,000 |
| Farming (Harvesting a Tree and Breaking a Block) | Dependant on the rarity. |
| Performing a Successful Surgery | 50 |
| Fishing | 1 XP per 10lbs of catch weight |
| Completing a Wolfworld | 50 |
| Shattering a Harmonic Crytal | 20 |
| Putting Out a Fire | 1 |
| Finding a Geiger Item | 10 |
| Compacting a Clothing | 1 |
| Winning a Carnival Game | 5 |
| Completing a Ringmaster Quest Step | 100 |
| Forging an Item | 100 |
| Sewing an Item | 20 |
The Big XP Patch
On March 1, 2016, there was a huge XP Patch. The XP gain was completely overhauled. The patch made certain activities give XP to the player, and levelling up much faster and easier.
Collecting gems does not give XP anymore. On the other hand, breaking blocks gives up to 20x more XP, depending of the rarity. The XP earned per block is calculated by rarity/5. For example, a Crystal Block would give 20 XP when destroyed.
Along with the patch, gems do not grant the player any XP.
Trees and Blocks
The experience that a player could get from harvesting trees was doubled, and breaking blocks now give more experience, instead of just 1 XP for any type of block.
Formula
The formula, as of March 1, 2016's XP patch, is calculated as follows:
E = 1 + (T ÷ 5)
with the final value rounded down to the nearest integer, where
- E is the amount of experience earned from breaking or harvesting the block or tree respectively,
- T is the rarity of the block or tree.