Module:Item/Type
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Documentation for this module may be created at Module:Item/Type/doc
local p = {
-- Category | NAME, DESCRIPTION, ICON, TYPE
["category"] = {
[0] = {"Fist", "", "Fist", "Tool"},
[1] = {"Wrench", "", "Wrench", "Tool"},
[2] = {"Door", "Transports player to specified destination when punched", "Door", "Foreground"},
[3] = {"Lock", "Protects tiles from editing by unauthorized players", "World Lock", "Foreground"},
[4] = {"Gems", "", "Gems", "Foreground"},
--5 - Treasure
--6 - Deadly Block
--7 - Trampoline Block
[8] = {"Consumable","","",false},
--9 - Gateway
[10] = {"Sign","Displays a message when walked over","Sign","Foreground"},
--11- SFX Foreground
--12- Toggleable Foreground
[13] = {"Main Door","Default entrance and exit of a world","Main Door","Foreground"},
--14 - Platform
[15] = {"Bedrock","Unbreakable block","Bedrock","Foreground"},
},
-- ClothingType | NAME, DESCRIPTION, ICON, TYPE
["clothingType"] = {
[0] = {"Hat", "", "", "Clothes"},
[1] = {"Shirt", "", "", "Clothes"},
[2] = {"Pants", "", "", "Clothes"},
[3] = {"Feet", "", "", "Clothes"},
[4] = {"Face", "", "", "Clothes"},
[5] = {"Hand", "", "", "Clothes"},
[6] = {"Back", "", "", "Clothes"},
[7] = {"Hair", "", "", "Clothes"},
[8] = {"Chest", "", "", "Clothes"},
},
-- CollisionType | DESCRIPTION
["collisionType"] = {
[0] = {"No Collision"},
[1] = {"Full Collision"},
[2] = {"Collision on top"},
[3] = {"No Collision if accessed"},
[4] = {"No Collision if turned on"},
[5] = {"One Side Collision (Horizontal)"},
[6] = {"No Collision if VIP"},
[7] = {"One Side Collision (Vertical - Down Only)"},
[8] = {"No Collision if collected adventure item"},
[9] = {"No Collision if turned off"},
[10] = {"No Collision if same team"},
[11] = {"No Collision if same guild"},
[12] = {"No Collision after stepped on (Timed)"}
},
-- TextureType | DESCRIPTION
["textureType"] = {
[1] = {"Single"},
[2] = {"8 Directional"},
[3] = {"Horizontal"},
[4] = {"Attach to wall (5 Sprites)"},
[5] = {"4 Directional"},
[6] = {"Random Sprites"},
[7] = {"Vertical"},
[8] = {"Horizontal (Cave Platform)"},
[9] = {"Attach to wall (4 Sprites)"},
}
}
return p