Module:Item
From Growtopia
Documentation for this module may be created at Module:Item/doc
local item = {}
local md5 = require('Module:Md5')
local function getItemData(hash)
local a = mw.loadData('Module:Item/Data')
return a[hash] or {0, -1}
end
local function getItemType(name,id)
local a = mw.loadData('Module:Item/Type')
return (a[name] or {})[id] or {}
end
local function getSprite(file, pos, class)
local rowlen = 64
local class = class or {}
local tsize = 32
if(file == "SeedSprite.png") then tsize=16 end
table.insert(class,"growsprite")
return "<span class='"..table.concat(class," ").."'>"..(mw.getCurrentFrame():preprocess("{{filepath:"..file.."}}"):gsub("?cb=.*$","/window-crop/width/"..tsize.."/x-offset/"..(pos%rowlen)*tsize.."/y-offset/"..math.floor(pos/rowlen)*tsize.."/window-width/"..tsize.."/window-height/"..tsize.."%0")).."</span>"
end
function item.SpriteByName(frame)
local order = getItemData(md5.md5(frame.args[1]))[1]
return getSprite("ItemSprite.png",order)
end
local function addCategory(t,n)
table.insert(t,"[".."[Category:"..n.."]]")
end
function item.Infobox(frame)
local name = frame.args["name"] or mw.title.getCurrentTitle().text
local d = getItemData(md5.md5(name))
local s = {}
if(d[2] == -1) then
table.insert(s,"<div><b style='color: #F00'>Invalid Item</b></div>")
if(mw.title.getCurrentTitle().nsText=="") then
addCategory(s,"Invalid Item")
end
return table.concat(s)
end
local c = {}
addCategory(c,"Item")
table.insert(s,"__NOTOC__<div class='iteminfobox'>")
table.insert(s,"<div class='header'><h3>")
----------------------
table.insert(s,getItemSprite(pos))
table.insert(s," <b class='s_name'>"..name)
if(d[1]<999) then
table.insert(s," <small class='s_rarity'>(Rarity: "..d[1]..")</small>")
end
table.insert(s,"</b></h3><span></span></div>")
table.insert(s,"<div class='sect_text'>")
if((frame.args[1] or ""):len()>0) then
if(d[2]==64) then table.insert(s,"This is a 1 lb. "..name..". ") end
table.insert(s,frame.args[1])
else
table.insert(s,"<i class='warning'>Description missing.</i>")
addCategory(c,"Missing Description")
end
table.insert(s,"</div>")
table.insert(s,"<b class='sect_title'>Properties</b>")
table.insert(s,"<div class='sect_text'>")
local l = {}
if((d[3]/1)%2>=1) then
table.insert(l,"This item can be placed in two directions, depending on the direction you're facing.") end
if((d[3]/2)%2>=1) then
table.insert(l,"This item has special properties you can adjust with the Wrench.") end
if((d[3]/4)%2>=1) then
table.insert(l,"This item never drops any seeds.") end
if((d[3]/32)%2>=1) then
if(d[2]==20) then table.insert(l,"This item can kill zombies during a Pandemic!")
else table.insert(l,"This item can't be used on yourself.") end
end
if((d[3]/128)%2>=1) then
table.insert(l,"This item can only be used in World-Locked worlds.") end
if((d[3]/512)%2>=1) then
table.insert(l,"This item can't be destroyed - smashing it will return it to your backpack if you have room!")
end
if((d[3]/2048)%2>=1) then
table.insert(l,"A tree of this type can bear surprising fruit!") end
if((d[3]/4096)%2>=1) then
table.insert(l,"This item is PUBLIC: Even if it's locked, anyone can smash it.") end
if((d[3]/16384)%2>=1) then
if(id==3762) then table.insert(l,"This item can only be created during SummerFest!")
else table.insert(l,"This item can only be created during WinterFest!") end
end
if((d[3]/32768)%2>=1) then
table.insert(l,"This item cannot be dropped or traded.") end
if(d[2]==3) then
table.insert(l,"A lock makes it so only you (and designated friends) can edit an area.") end
if(d[2]==37 or d[2]==114) then
table.insert(l,"This item has no use... by itself.") end
if(d[2]==64) then
table.insert(l,"This is a fish. It can only be placed in a Fish Tank. You can't divide fish into pieces.") end
if(d[2]==107) then
table.insert(l,"This item can be upgraded.") end
if(#l==0) then table.insert(s,"None")
else table.insert(s,table.concat(l,"<br>")) end
table.insert(s,"</div>")
table.insert(s,"<b class='sect_title'>Data</b>")
table.insert(s,"<table class='sect_text'>")
table.insert(s,"<tr><th>Type</th><td>")
local ca = getItemType("category",d[2])
if(d[2]==20) then ca = getItemType("clothingType",d[7]) end
if(not ca[1]) then table.insert(s,getItemSpriteByName("Blank").." <i class='warning'>Unknown ("..d[2]..")</i>")
else
table.insert(s,getItemSpriteByName(ca[3]).." "..ca[1])
if(ca[4] ~= false) then table.insert(s,"<small> - "..ca[4].."</small>") end
if(#ca[2] > 0) then table.insert(s,"<br><small class='desc'>"..ca[2].."</small>") end
end
table.insert(s,"</td></tr><tr><th>Chi</th><td>")
local chi_uc = mw.getContentLanguage():ucfirst((frame.args[2] or ""):lower())
if(chi_uc == "None" or in_array(d[2],{20,107})) then
table.insert(s,"None")
elseif(chi_uc == "Fire" or chi_uc == "Water" or chi_uc == "Earth" or chi_uc == "Wind") then
table.insert(s,getItemSpriteByName("Element - "..chi_uc).." "..chi_uc)
addCategory(c,"Chi - "..chi_uc)
else
table.insert(s,"<i class='warning'>Unknown</i>")
addCategory(c,"Missing Chi")
end
table.insert(s,"</td></tr><tr><th>Texture Type</th><td>")
local tt = getItemType("textureType",d[4])
table.insert(s,getSprite("TextureTypeSprite.png", 32, d[4], 8).." "..(tt[1] or "<i class='warning'>Unknown</i>"))
table.insert(s,"</td></tr><tr><th>Collision Type</th><td>")
local ct = getItemType("collisionType",d[6])
table.insert(s,getSprite("CollisionTypeSprite.png", 32, d[6], 8).." "..(ct[1] or "<i class='warning'>Unknown</i>"))
table.insert(s,"</td></tr><tr><th>Hardness</th><td>"..getItemSpriteByName("Fist").." ")
table.insert(s,math.ceil(d[8]/6).." Hits<br>"..getItemSpriteByName("Pickaxe").." ")
table.insert(s,math.ceil(d[8]/8).." Hits<br><small>Restores after <b>"..d[9].."s</b>")
table.insert(s," of inactivity.</small></td></tr>")
table.insert(s,"<tr><th>Seed Color</th><td class='seedColor'>"..getSeedSprite(pos).." <div>")
table.insert(s,"<span style='background:"..d[10].."'></span> "..d[10].."<br>")
table.insert(s,"<span style='background:"..d[11].."'></span> "..d[11].."</div></td></tr>")
table.insert(s,"<tr><th>Grow Time</th><td>"..getTreeSprite(pos).." ")
if(d[12]>=604800) then table.insert(s,math.floor(d[12]/604800).."w ") end
if(d[12]>=86400) then table.insert(s,math.floor(d[12]%604800/86400).."d ") end
if(d[12]>=3600) then table.insert(s,math.floor(d[12]%86400/3600).."h ") end
if(d[12]>=60) then table.insert(s,math.floor(d[12]%3600/60).."m ") end
table.insert(s,(d[12]%60).."s</td></tr>")
table.insert(s,"<tr><th>Default Gems Drop</th><td>"..getItemSpriteByName("Gems").." ")
if(d[1]==999) then table.insert(s,"N/A".."</td></tr>")
else
if(d[1]>30) then table.insert(s,"0 - "..math.floor(d[1]/4+1).."</td></tr>")
elseif(d[1]>=8) then table.insert(s,"0 - "..math.floor(math.floor(d[1]/4)*0.75+1).."</td></tr>")
else table.insert(s,"0 - 1".."</td></tr>") end
end
table.insert(s,"</table>")
table.insert(s,"</div>")
----- [Handle Category] -----
if(d[2]==20) then
addCategory(c,"Clothes")
addCategory(c,getItemType("clothingType",d[7])[1].." (Clothes)")
end
if(mw.title.getCurrentTitle().nsText=="") then
table.insert(s,table.concat(c))
end
return table.concat(s)
end
return item