Template:FunctionAudio

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An Audio Gear will play up to five notes simultaneously when the Sheet Music Marker reaches its position. Notes can be added by entering a series of music notes into the Notes text box after wrenching the item. Each "music note" entered into the Audio Gear must consist of three parts: the instrument, the note, and the accidental, entered in that exact order.

Instrument

A list of playable instruments is shown below, along with each letter that represents the instruments.

Code
Instrument
B Bass
D Drums
E Electric Guitar
F Flute
G Guitar
L Lyre
P Piano
S Sax
T Mexican Trumpet
V Violin

Note

The code for the musical note may range from any letter between A and G, with lowercase glyphs signifying the lower octave and uppercase signifying the higher octave.

Accidental

Letter notes are modified by accidentals, such as the sharp (♯), flat (♭), and natural (♮) signs. The sharp sign ♯ raises a note by a semitone or half-step, while a flat ♭ lowers it by the same amount.

Code
Accidental
# Sharp (♯)
- Natural (♮)
b Flat (♭)

Volume Adjustment

The volume of an Audio Gear can be adjusted from the Volume text box. However, the sound produced can only be toned down, owing to the fact that the maximum volume allowed is 100, the same as a regular sheet music.

Comparison to Sheet Music

Properly utilized, an Audio Gear may be able to play notes which cannot normally be played by sheet music blocks, such as overlapping notes or notes blocked by Bedrocks. However, do note that sheets such as Sheet Music: Spooky and Sheet Music: Winterfest cannot be played by Audio Gear.

Comparison to Audio Gear

Just like blocks such as Dirt and Sand, an Audio Gear has a collision box that players cannot move through, making it a solid block. On the other hand, an Audio Gear can be passed through, similar to other non-solid blocks such as Grass and Daisy.