Module:Item/Mod
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Documentation for this module may be created at Module:Item/Mod/doc
local effect = {
['Double Jump'] = 'jump a second time in mid-air',
['Speedy'] = 'move faster on land',
['Punch Damage'] = 'break blocks faster',
['Punch Range'] = 'punch 1 tile further',
['Punch Power'] = 'knock back other players further',
['Changing Skin Colors'] = 'alter the color of the player\'s skin to a specific tone',
['Miscellaneous'] = 'revist me',
['Light Source'] = 'emit light in [[Dark Background Block (block category)|dark areas]]',
['Build Range'] = 'build 1 tile further',
['Punch Pull'] = 'pull other players towards them upon punching them',
['High Jump'] = 'jump higher',
['Slow Fall'] = 'glide slowly to the ground when pressing the jump button',
['Wall Climbing'] = 'cling onto [[Climbing Wall|Climbing Walls]] by pressing the jump button',
['Fire Hose'] = 'extinguish [[Fire|fires]]',
['Fireproof'] = 'take 50% less damage from [[Lava Pain Block (block category)|lava pain blocks]]',
['Ghost Immunity'] = 'immunity against certain types of ghosts',
['Healing'] = 'heal faster than usual after receiving damage from hitting a [[Pain Block (block category)|Pain Blocks]]',
['XP Buff'] = 'gain more [[Leveling|XP]]',
['Slippery'] = 'glide on any surface as if it is [[Slippery Block (block category)|slippery]]',
['Putt Putt Putt'] = 'move slower, but allows the player to harvest trees by walking through them',
['Damage Reduction'] = 'break blocks more slowly',
['Knock Back Reduction'] = 'resist a percentage of knockback when [[Punching|punched]] by other players',
['Speedy in Water'] = 'move faster in water',
['Float on Water'] = 'float on [[Water Bucket|water]]',
['Grow Effect'] = 'expand in size',
['Zombie Weapon'] = 'kill [[G-Virus|zombies]] during a Pandemic',
['Low Jump'] = 'decrease the player\'s jump height',
}
local item = {}
function item.parseEffects(args)
local parsedEffects = {}
mw.log("Debug - frame.args: " .. mw.dumpObject(args))
for i = 2, #args do
local key = args[i]
if effect[key] then
table.insert(parsedEffects, effect[key])
end
end
local n = #parsedEffects
if n == 0 then
return ""
elseif n == 1 then
return parsedEffects[1]
elseif n == 2 then
return parsedEffects[1] .. " and " .. parsedEffects[2]
else
-- Join all elements except the last with ", " then append " and " with the last one
local firstPart = table.concat(parsedEffects, ", ", 1, n - 1)
return firstPart .. " and " .. parsedEffects[n]
end
end
function item.description(frame)
local parent = frame:getParent().args
local title = mw.title.getCurrentTitle().text or 'unknown'
local label = parent['label'] or parent['1']
local formattedEffects = item.parseEffects(parent)
return "When equipped, the "..title.." grants the player the ''"..label.."'' [[Mods|mod]], which allows the player to "..formattedEffects.."."
end
return item