Module:Item/Mod

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Revision as of 11:25, 3 March 2025 by >Vijuki
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Documentation for this module may be created at Module:Item/Mod/doc

local effect = {
	['Double Jump'] = 'jump a second time in mid-air',
	['Speedy'] = 'move faster on land',
	['Punch Damage'] = 'break blocks faster',
	['Punch Range'] = 'punch one tile further',
	['Punch Power'] = 'knock back other players further',
	['Changing Skin Colors'] = 'alter the color of the player\'s skin to a specific tone',
	['Miscellaneous'] = 'revist me',
	['Light Source'] = 'emit light in [[Dark Background Block (block category)|dark areas]]',
	['Build Range'] = 'build one tile further',
	['Punch Pull'] = 'pull other players towards them upon punching them',
	['High Jump'] = 'jump higher',
	['Slow Fall'] = 'glide slowly to the ground when pressing the jump button',
	['Wall Climbing'] = 'cling onto [[Climbing Wall|Climbing Walls]] by pressing the jump button',
	['Fire Hose'] = 'extinguish [[Fire|fires]]',
	['Fireproof'] = 'take 50% less damage from [[Lava Pain Block (block category)|lava pain blocks]]',
	['Ghost Immunity'] = 'immunity against certain types of ghosts',
	['Healing'] = 'heal faster than usual after receiving damage from hitting a [[Pain Block (block category)|Pain Blocks]]',
	['XP Buff'] = 'gain more [[Leveling|XP]]',
	['Slippery'] = 'glide on any surface as if it is [[Slippery Block (block category)|slippery]]',
	['Putt Putt Putt'] = 'move slower, but allows the player to harvest trees by walking through them',
	['Damage Reduction'] = 'break blocks more slowly',
	['Knock Back Reduction'] = 'resist a percentage of knockback when [[Punching|punched]] by other players',
	['Speedy in Water'] = 'move faster in water',
	['Float on Water'] = 'float on [[Water Bucket|water]]',
	['Grow Effect'] = 'expand in size',
	['Zombie Weapon'] = 'kill [[G-Virus|zombies]] during a Pandemic',
	['Low Jump'] = 'decrease the player\'s jump height',
}

local item = {}

function item.parseEffects(args)
	local parsedEffects = {}
	
	local numericKeys = {}
	for k, _ in pairs(args) do
		if type(k) == 'number' then
			table.insert(numericKeys, k)
		end
	end

	table.sort(numericKeys)

	for i = 2, #numericKeys do
		local argIndex = numericKeys[i]
		local key = args[argIndex]
		if effect[key] then
			table.insert(parsedEffects, effect[key])
		end
	end

	local n = #parsedEffects
	if n == 0 then
		return ""
	elseif n == 1 then
		return parsedEffects[1]
	elseif n == 2 then
		return parsedEffects[1] .. " , and " .. parsedEffects[2]
	else
		local firstPart = table.concat(parsedEffects, ", ", 1, n - 1)
		return firstPart .. " , and " .. parsedEffects[n]
	end
end
function item.description(frame) 
	local parent = frame:getParent().args
	local title = mw.title.getCurrentTitle().text or 'unknown'
	local label = parent['label'] or parent[1]
    local formattedEffects =  item.parseEffects(parent)
    local baseSentence = "When equipped, the " .. title .. " grants the ''" .. label .. "'' [[Mods|mod]]"
    local fullSentence
    
    if formattedEffects == "" then 
    	fullSentence = baseSentence .. "."
    else 
    	fullSentence = baseSentence.. ", which allows the player to " .. formattedEffects .. "."
    end
    return fullSentence
end

return item