Module:Item/Mod
From Growtopia
Jump to navigationJump to search
Documentation for this module may be created at Module:Item/Mod/doc
local effect = {
['Double Jump'] = 'jump a second time in mid-air',
['Speedy'] = 'move faster on land',
['Punch Damage'] = 'break blocks faster',
['Punch Range'] = 'punch one tile further',
['Punch Power'] = 'knock back other players further',
['Skin Color'] = function(args)
local skin = args['skin'] or 'a specific tone'
return 'change their skin color to ' .. skin
end,
['Miscellaneous'] = function(args)
return args['misc'] or ""
end,
['Light Source'] = 'emit light in [[Dark Background Block (block category)|dark areas]]',
['Build Range'] = 'build one tile further',
['Punch Pull'] = 'pull other players towards them upon punching them',
['High Jump'] = 'jump higher',
['Slow Fall'] = 'glide slowly to the ground when holding the jump button',
['Wall Climbing'] = 'cling onto [[Climbing Wall|Climbing Walls]] by pressing the jump button',
['Fire Hose'] = 'extinguish [[Fire|fires]]',
['Fireproof'] = 'take 50% less damage from [[Lava Pain Block (block category)|lava pain blocks]]',
['Ghost Immunity'] = 'immunity against certain types of ghosts',
['Healing'] = 'heal faster than usual after receiving damage from hitting a [[Pain Block (block category)|pain block]]',
['XP Buff'] = 'gain more [[Leveling|XP]]',
['Slippery'] = 'glide on any surface as if it is [[Slippery Block (block category)|slippery]]',
['Putt Putt Putt'] = 'move slower, but allows the player to harvest trees by walking through them',
['Damage Reduction'] = 'break blocks more slowly',
['Knock Back Reduction'] = 'resist a percentage of knockback when [[Punching|punched]] by other players',
['Speedy in Water'] = 'move faster in water',
['Float on Water'] = 'float on [[Water Bucket|water]]',
['Grow Effect'] = 'expand in size',
['Zombie Weapon'] = 'kill [[G-Virus|zombies]] during a Pandemic',
['Low Jump'] = 'decrease the player\'s jump height',
['Card Battle Health'] = 'adds 2 additional health to the player during card battles against a [[Villains|villain]] or another player',
['Night Vision'] = 'eliminate the darkness effect created by [[Dark Background Block (block category)|dark background blocks]]'
}
local item = {}
function item.parseEffects(args)
local parsedEffects = {}
local categories = {}
local keys = {}
for k, _ in pairs(args) do
if type(k) == 'number'
then
table.insert(keys, k)
end
end
table.sort(keys)
for i = 2, #keys do
local argIndex = keys[i]
local key = args[argIndex]
local text = effect[key]
if type(effect[key]) == "function"
then
text = effect[key](args)
end
if text and string.len(text) > 0
then
table.insert(categories, "[[Category:" .. key .. " Mod Items]]")
table.insert(parsedEffects, text)
end
end
local n = #parsedEffects
local description = ""
if #keys ~= n
then
table.insert(categories, "[[Category:ItemModError]]")
end
if n == 1
then
description = parsedEffects[1]
elseif n == 2
then
description = parsedEffects[1] .. " and " .. parsedEffects[2]
elseif n >= 3
then
local firstPart = table.concat(parsedEffects, ", ", 1, n - 1)
description = firstPart .. ", and " .. parsedEffects[n]
end
return {
description = description,
categories = table.concat(categories)
}
end
function item.description(frame)
local parent = frame:getParent().args
local title = mw.title.getCurrentTitle().text or 'unknown'
local label = parent['label'] or parent[1]
local parsedEffects = item.parseEffects(parent)
local baseSentence = "When equipped, the '''" .. title .. "''' grants the ''" .. label .. "'' [[Mods|mod]]"
local fullSentence
if parsedEffects.description == ""
then
fullSentence = baseSentence .. "."
else
fullSentence = baseSentence.. ", which allows the player to " .. parsedEffects.description .. "."
end
return fullSentence .. parsedEffects.categories
end
return item