Module:Item/Mod
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Documentation for this module may be created at Module:Item/Mod/doc
local effect = {
['Double Jump'] = 'jump a second time in mid-air',
['Speedy'] = 'move faster on land',
['Punch Damage'] = 'break blocks faster',
['Punch Range'] = 'punch one tile further',
['Punch Power'] = 'knock back other players further',
['Skin Color'] = function(args)
local skin = args['skin'] or 'a specific tone'
return 'change their skin color to ' .. skin
end,
['Miscellaneous'] = function(args)
return args['misc'] or ""
end,
['Light Source'] = 'emit light in [[Dark Background Block (block category)|dark areas]]',
['Build Range'] = 'build one tile further',
['Punch Pull'] = 'pull other players towards them upon punching them',
['High Jump'] = 'jump two tiles higher',
['Slow Fall'] = 'glide slowly to the ground when holding the jump button',
['Wall Climbing'] = 'cling onto [[Climbing Wall|Climbing Walls]] by pressing the jump button',
['Fire Hose'] = 'extinguish [[Fire|fires]]',
['Fireproof'] = 'take 50% less damage from [[Lava Pain Block (block category)|lava pain blocks]]',
['Ghost Immunity'] = 'immunity against certain types of ghosts',
['Healing'] = 'heal faster than usual after receiving damage from hitting a [[Pain Block (block category)|pain block]]',
['XP Buff'] = 'gain more [[Leveling|XP]]',
['Slippery'] = 'glide on any surface as if it is [[Slippery Block (block category)|slippery]]',
['Putt Putt Putt'] = 'move slower, but allows the player to harvest trees by walking through them',
['Damage Reduction'] = 'break blocks more slowly',
['Knock Back Reduction'] = 'resist a percentage of knockback when [[Punching|punched]] by other players',
['Speedy in Water'] = 'move faster in water',
['Float on Water'] = 'float on [[Water Bucket|water]]',
['Grow Effect'] = 'expand in size',
['Zombie Weapon'] = 'kill [[G-Virus|zombies]] during a Pandemic',
['Low Jump'] = 'decrease the player\'s jump height',
['Card Battle Health'] = 'adds 2 additional health to the player during card battles against a [[Villains|villain]] or another player',
['Card Battle Strength'] = 'reduce 2 health from the [[Villains|villain]] or another player',
['Cookie Hunter'] = 'provides a significant chance of doubling fruit drops from [[Fortune Cookie]] and [[Lucky Fortune Cookie|Lucky Fortune Cookie Trees]]',
['Night Vision'] = 'eliminate the darkness effect created by [[Dark Background Block (block category)|dark background blocks]]',
['Extra Gems'] = function (args)
local chance = args['gem_chance'] or ""
if chance ~= "" then
chance = chance .. " "
end
return 'get extra ' .. chance .. 'gems from breaking blocks'
end,
['Extra Blocks'] = function (args)
local chance = args['block_chance'] or ""
if chance ~= "" then
chance = chance .. " "
end
return 'get an extra ' .. chance .. 'chance for a block broken to drop itself'
end,
}
local item = {}
function joinWithAnd(list)
local n = #list
if n == 0 then
return ""
elseif n == 1 then
return list[1]
elseif n == 2 then
return list[1] .. " and " .. list[2]
elseif n >= 3 then
local firstPart = table.concat(list, ", ", 1, n - 1)
return firstPart .. ", and " .. list[n]
end
end
function parseArgs(args)
local keys = {}
for k, _ in pairs(args) do
if type(k) == 'number' then
table.insert(keys, k)
end
end
return keys
end
function debugResult(var, debugFlag)
if debugFlag == "1" then
return "<pre>" .. var .. "</pre>"
else
return mw.getCurrentFrame():preprocess(var)
end
end
function startsWith(str, prefix)
return str:sub(1, #prefix) == prefix
end
function length(obj)
local count = 0
for _ in pairs(obj) do
count = count + 1
end
return count;
end
function nonEmpty(value, fallback)
if value == nil or value == "" then
return fallback
else
return value
end
end
function parseNotes(args)
local notes = ''
for i = 1, 3 do
local note = args['note_' .. i] or ""
if note ~= "" then
notes = notes .. " | " .. note
end
end
return notes
end
function item.parseDescriptionEffects(args)
local parsedEffects = {}
local categories = {}
local addCat = not args['no_cat']
local keys = parseArgs(args)
for i = 2, #keys do
local argIndex = keys[i]
local key = args[argIndex]
if effect[key] ~= nil then
local text = effect[key]
if type(effect[key]) == "function" then
text = effect[key](args)
end
if addCat then
table.insert(categories, "[[Category:" .. key .. " Mod Items]]")
end
table.insert(parsedEffects, text)
end
end
if (#keys - #parsedEffects) ~= 1 and addCat then
table.insert(categories, "[[Category:ItemModError]]")
end
return {
description = joinWithAnd(parsedEffects),
categories = table.concat(categories)
}
end
function item.parseTableCategories(args)
local categories = {}
local keys = parseArgs(args)
local currentPage = mw.title.getCurrentTitle()
for i = 2, #keys do
local argIndex = keys[i]
local key = args[argIndex]
local modCategory = "Mods/" .. key
if key ~= "Miscellaneous"
and effect[key] ~= nil
and currentPage
and not startsWith(currentPage.text, modCategory .. "/") then
table.insert(categories, "''[[" .. modCategory .. "|".. key .."]]''")
end
end
return joinWithAnd(categories)
end
function item.description(frame)
local parent = frame:getParent().args
local title = mw.title.getCurrentTitle().text or 'unknown'
local label = parent['label'] or parent[1]
local parsedEffects = item.parseDescriptionEffects(parent)
local baseSentence = "When equipped, the '''" .. mw.text.nowiki(title) .. "''' grants the ''" .. mw.text.nowiki(label) .. "'' [[Mods|mod]]"
local fullSentence
if parsedEffects.description == "" then
fullSentence = baseSentence .. "."
else
fullSentence = baseSentence .. ", which allows the player to " .. parsedEffects.description .. "."
end
return fullSentence .. parsedEffects.categories
end
function item.table(frame)
local parent = frame:getParent().args
local label = parent['label'] or parent[1]
local notes = parseNotes(parent)
local effects = item.parseTableCategories(parent) or ""
if effects ~= "" then
effects = " | Also grants " .. effects
end
return label .. effects .. notes
end
function item.documentation(frame)
local doc = {}
local args = {
misc = '<span style="background:#FF9999">misc</span>',
skin = '<span style="background:#FF9999">skin</span>',
gem_chance = '<span style="background:#FF9999">gem_chance</span>',
block_chance = '<span style="background:#FF9999">block_chance</span>'
}
table.insert(doc, '{|class="article-table" border="0" cellpadding="1" cellspacing="1" width="100%"')
table.insert(doc, '|-')
table.insert(doc, '! scope="col" style="width:15%" |Parameter')
table.insert(doc, '! scope="col" style="width:10%" |Value')
table.insert(doc, '! scope="col" style="width:75%" |Meaning')
table.insert(doc, '|-')
table.insert(doc, '| rowspan=' .. length(effect) .. ' | <span style="background:#FF9999">Mod</span>')
for k, v in pairs(effect) do
table.insert(doc, "|'''" .. k .. "'''")
if type(v) == "function" then
local defaultValue = v({})
local value = v(args)
if(defaultValue == value) then
table.insert(doc, "|" .. nonEmpty(defaultValue, "''No default value''"))
else
table.insert(doc, "|" .. "{{Bullet}} " .. nonEmpty(defaultValue, "''No default value''") .. "<br>{{Bullet}} " .. value)
end
else
table.insert(doc, "|" .. v)
end
table.insert(doc, '|-')
end
table.insert(doc, '|}')
return debugResult(table.concat(doc, '\n'), frame.args['debug'])
end
return item