Solar Collector

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Revision as of 16:30, 18 March 2016 by >NekoPillow
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 Solar Collector

This biomechanical device accumulates solar energy all day long. Then, when you plant a tree in your world, the stored energy is pumped into the tree, growing it to 25% of full growth instantly!
Properties
This item never drops any seeds.
This item has special properties you can adjust with the Wrench.
Data
Type Solar Collector - Foreground
ChiUnknown
Texture Type Single
Collision Type No Collision
Hardness 8 Hits
6 Hits
Restores after 3s of inactivity.
Seed Color
#BACB1B
#FFDA0D
Grow Time 1h 0m 0s
Default Gems Drop N/A
Paint Preview
None
Red
Yellow
Green
Aqua
Blue
Purple
Charcoal

id:Solar Collector

The Solar Collector is an item only obtainable during the Harvest Festival, it can be bought through the Store for 5,000 gems, or by trading with other players.

In store description:

File:SolarCollectorButton.png
Solar Collector Store Button

"Stick these amazing devices in your world. They take 24 hours to charge, and then the next seed you plant will be infused with solar energy, growing 25% instantly! They can be turned on and off with the wrench (or set to only affect splicing, or only affect planting, whatever you need!) Only available during Harvest Fest! Note: These items don't return to your backpack when broken, so place them careful!"

In game description (item):

File:SolarCollector.png
Solar Collector

"This biomechanical device accumulates solar energy all day long. Then, when you plant a tree in your world, the stored energy is pumped into the tree, growing it to 25% of full growth instantly!"

This item can't be spliced.

This item never drops any seeds.

This item has special properties you can adjust with the Wrench.

Additional Info:

This item can be toggled between affecting trees when Splicing, Planting, or neither (Disabled). It takes 24 hours to charge.

Note: Each tree can only receive a maximum of 25% boost from Solar Collectors. If more than one Solar Collector is placed in a world, they will be used one at a time to boost individual trees. For example, 4 Solar Collectors will not charge one tree to 100%, but 4 separate trees to 25% each.