Blocks/Checkpoints
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Checkpoints are non-solid foreground blocks which acts as where the player respawns after dying. After going through a Race Start Flag and then through a Race End Flag, all checkpoints will be reset and the player would respawn at the Main Door on death. The same goes with the Challenge Timer and /kick, /kickall command. <dpl> category = Checkpoints uses = Template:Item include = {Item|Table/ItemDescription} ordermethod = title order = ascending mode = userformat listseparators =
Checkpoints
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Item
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Description ,,,\n|}
secseparators = \n resultsfooter =count = {%DPL_count:100%} scroll = yes allowcachedresults = false cacheperiod = 0 </dpl> |
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