Containment Field Power Node
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Containment Field Power Node
Power this node with little ghosts to activate. Put four active nodes near each other to create a containment field that can weaken a Boss Ghost! Note: The Boss Ghost can only be damaged while weakened inside the field!
PropertiesThis item never drops any seeds.
Data| Type | Containment Field Power Node - Foreground |
|---|---|
| Chi | Wind |
| Texture Type | Single |
| Collision Type | No Collision |
| Hardness | 15 Hits 12 Hits Restores after 2s of inactivity. |
| Seed Color | #292929 #D6CC57 |
| Grow Time | 1h 0m 0s |
| Default Gems Drop | N/A |
None
Red
Yellow
Green
Aqua
Blue
Purple
Charcoal
id:Containment Field Power Node
| Breaking |
|---|
| May drop in sets of 5 from breaking: • Ghost Hunter's Crate |
| Combination |
|---|
| In any Chemical Combiner, mix together... |
| Haunted Chemical (×50), |
| Radioactive Chemical (×5) and |
| Mysterious Chemical (×1). |
| This recipe will yield 1 item. |
The Containment Field Power Node is an unsplicable non-solid foreground block which was added as part of the B.O.O. Update on May 1, 2018.
Function
When four nodes are placed and each node has been activated using a Ghost-In-A-Jar, a containment field will be created between the four nodes. If a Boss Ghost is within the containment field, the ghost will be weakened. The Containment Field Power Node will deactivate over some time and will require more Ghost-In-A-Jar in order to be activated again.