User:LaluShi/Sandbox2

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Levels are a feature in the game. A player's level represent their experience in the game. They distinguish players who are experienced and players who are unfamiliar to the game, though this may be inaccurate in certain scenarios.

Earning XP

Activities such as breaking blocks, harvesting trees and earning Achievements can increase your level in the game. A player's level can be increased by earning XP, or experience points. One can gain XP from various activities.

Activity XP Gained
Feeding/Watering a Silkworm 10
Consuming an Experience Potion 10,000
Farming (e.g. harvesting trees and breaking blocks) 1 + Rarity/5 (truncated)
Performing a Successful Surgery 150
Performing a Successful Star Voyage 50
Fishing 1 XP per 10lbs of fish caught
Completing a Wolfworld 50
Completing a Challenge of Fenrir 1,000
Shattering a Harmonic Crystal 20
Putting Out a Fire 1
Finding a Geiger Item 10
Compacting a Clothing 1
Winning a Carnival Game 5
Completing a Ringmaster Quest Step 100
Forging an Item 100
Sewing an Item 20
Using a consumable 1
Harvesting a Provider 1
Cook any food 1 XP per 1% of quality food cooked
Catching a Ghost 1
Crimefighting 100 XP per Villain defeated.
200 XP per Mastermind defeated.
500 XP per Supervillain or Holiday Villain defeated.
Completing a chemsynth 100

The Big XP Patch

On March 1, 2016, there was a significant XP patch that completely overhauled how players earn XP. This patch introduced new activities that give XP to players, making leveling up faster and easier.

Since this update, collecting gems no longer grants XP. However, breaking blocks now yields up to 20× more XP, depending on the rarity of the block. XP earned per block is calculated by dividing the rarity by 5 and rounding it up. For instance, destroying a Crystal Block grants 20 XP.

Trees and Blocks

The XP gained from harvesting trees was doubled, and breaking blocks now provides more experience compared to the previous standard of 1 XP for any type of block.

Formula

The formula, as of March 1, 2016's XP patch, is calculated as follows:

E = 1 + ⌊R ÷ 5⌋

Where:

  • E is the amount of experience earned from breaking or harvesting the block or tree respectively,
  • R is the rarity of the block or tree.