Containment Field Power Node: Difference between revisions
From Growtopia
Jump to navigationJump to search
>Vijuki No edit summary |
>ItsJustMeDude666 mNo edit summary |
||
| Line 1: | Line 1: | ||
{{Item|Power this node with little ghosts to activate. Put four active nodes near each other to create a containment field that can weaken a Boss Ghost! Note: The Boss Ghost can only be damaged while weakened inside the field!|Wind}} | {{Item|Power this node with little ghosts to activate. Put four active nodes near each other to create a containment field that can weaken a Boss Ghost! Note: The Boss Ghost can only be damaged while weakened inside the field!|Wind}} | ||
{{RecipeStore|[[Ghost Hunter's Pack]]|10,000|G|Essentials for Ghost Hunting! Guaranteed to have at least 5x [[Ghost Jar | {{RecipeStore|[[Ghost Hunter's Pack]]|10,000|G|Essentials for Ghost Hunting! Guaranteed to have at least 5x [[Ghost Jar]]s, plus one or more bonus items! Prizes can include: [[Neutron Focus Core]]s, [[Containment Field Power Node]]s, EXTRA [[Ghost Jar]]s, [[Ghost Trap]]s, [[Spirit Board]]s, and maybe even a [[Dark Spirit Board]]!|0 or 5}} | ||
{{RecipeCombine|Haunted Chemical|50|Radioactive Chemical|5|Mysterious Chemical|1|1}} | {{RecipeCombine|Haunted Chemical|50|Radioactive Chemical|5|Mysterious Chemical|1|1}} | ||
The '''Containment Field Power Node''' is an unsplicable foreground block | The '''Containment Field Power Node''' is an unsplicable non-solid foreground block which was added as part of the [[B.O.O. Update]] on May 1, 2018. | ||
==Function== | ==Function== | ||
When four are placed and each node has been activated using a [[Ghost-In-A-Jar]], a containment field will be created between the four nodes. If a [[Boss Ghost]] is within the containment field, the ghost will be weakened. The Containment Field Power Node will deactivate over some time and will require more [[Ghost-In-A-Jar]] in order to be activated again. | When four nodes are placed and each node has been activated using a [[Ghost-In-A-Jar]], a containment field will be created between the four nodes. If a [[Boss Ghost]] is within the containment field, the ghost will be weakened. The Containment Field Power Node will deactivate over some time and will require more [[Ghost-In-A-Jar]] in order to be activated again. | ||
[[Category:Ghost]] | [[Category:Ghost]] | ||
[[Category:B.O.O Items]] | [[Category:B.O.O Items]] | ||
Revision as of 13:57, 13 April 2022
Containment Field Power Node
Power this node with little ghosts to activate. Put four active nodes near each other to create a containment field that can weaken a Boss Ghost! Note: The Boss Ghost can only be damaged while weakened inside the field!
PropertiesThis item never drops any seeds.
Data| Type | Containment Field Power Node - Foreground |
|---|---|
| Chi | Wind |
| Texture Type | Single |
| Collision Type | No Collision |
| Hardness | 15 Hits 12 Hits Restores after 2s of inactivity. |
| Seed Color | #292929 #D6CC57 |
| Grow Time | 1h 0m 0s |
| Default Gems Drop | N/A |
None
Red
Yellow
Green
Aqua
Blue
Purple
Charcoal
id:Containment Field Power Node
| Growtopia Store |
|---|
| Purchase the Ghost Hunter's Pack for 10,000 in the Growtopia Store. |
"Essentials for Ghost Hunting! Guaranteed to have at least 5x Ghost Jars, plus one or more bonus items! Prizes can include: Neutron Focus Cores, Containment Field Power Nodes, EXTRA Ghost Jars, Ghost Traps, Spirit Boards, and maybe even a Dark Spirit Board!"
|
| Every purchase will give 0 or 5 items. |
| Combination |
|---|
| In any Chemical Combiner, mix together... |
| Haunted Chemical (×50), |
| Radioactive Chemical (×5) and |
| Mysterious Chemical (×1). |
| This recipe will yield 1 item. |
The Containment Field Power Node is an unsplicable non-solid foreground block which was added as part of the B.O.O. Update on May 1, 2018.
Function
When four nodes are placed and each node has been activated using a Ghost-In-A-Jar, a containment field will be created between the four nodes. If a Boss Ghost is within the containment field, the ghost will be weakened. The Containment Field Power Node will deactivate over some time and will require more Ghost-In-A-Jar in order to be activated again.