Guide:Dungeons

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Revision as of 04:50, 13 December 2024 by >Nesqwik
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File:Dungeons Cover.png

This is a page featuring information and guides about dungeons.

Update History

Dungeons is a PVE feature in Growtopia that allows players to enter dungeons using Scrolls and fight different monsters, gain abilities, and fight a monster boss after clearing six rooms. It was first introduced in the Dungeons update on December 9, 2024. It introduced a Scrolls Value Pack costing $2.99 containing 20 Scrolls.

Entering Dungeons

Players can enter the dungeon by finding the dungeon button located in the upper-left of their screen. This opens up a window displaying details such as the player's current scroll count, the time remaining for a scroll to regenerate, league standings, and options to start a dungeon or invite friends to join.

Scrolls regenerates at a rate of one every 40 minutes, with the player able to hold up to 20. However, this limit can be exceeded by purchasing additional scrolls from the Growtopia Store.

To enter a dungeon, players need five scrolls, with a maximum of four players allowed per dungeon. Each player starts with three lives, and each life has 500 HP. If the player loses all three lives, they can either purchase another life for 2 scrolls or leave the dungeon.

League Standings

File:League Standings.png

There are six leagues with three stars on each league: Bronze, Silver, Gold, Ruby, Emerald, and Sapphire. Players needs to complete dungeons to earn points, and the top 50% players will be promoted to the next league bracket. The point system are as follows:

Monsters

In each room, players will encounter monsters roaming around. To defeat them, players can punch the monsters to reduce their HP until they are eliminated. However, players’ attacks are obstructed by walls and will not pass through them, requiring them to be exposed to the monster to hit them. Each normal monster defeated from rooms one through five rewards the player with souls, which can be used to purchase abilities at the end of each room cleared. The monsters, along with their points, include the following:

Normal Monsters

Monster HP (Health) Soul Drops
Lua error in Module:Soreness at line 11: attempt to index local 'baseUrl' (a nil value). Dragon's Breath 200 ×2
Lua error in Module:Soreness at line 11: attempt to index local 'baseUrl' (a nil value). Viper 200 ×2
Lua error in Module:Soreness at line 11: attempt to index local 'baseUrl' (a nil value). Mimic Chest 200 ×8
Lua error in Module:Soreness at line 11: attempt to index local 'baseUrl' (a nil value). Blade of Revolt 500 ×5
Lua error in Module:Soreness at line 11: attempt to index local 'baseUrl' (a nil value). Shriekgazer 500 ×10
Lua error in Module:Soreness at line 11: attempt to index local 'baseUrl' (a nil value). Jelatinous Slime 800 ×8
Lua error in Module:Soreness at line 11: attempt to index local 'baseUrl' (a nil value). Swordsman 1000 ×8

Boss Monsters

Monster HP (Health)
Lua error in Module:Soreness at line 11: attempt to index local 'baseUrl' (a nil value). Jelatinous Chunk 20000
Lua error in Module:Soreness at line 11: attempt to index local 'baseUrl' (a nil value). Dreadgazer
Lua error in Module:Soreness at line 11: attempt to index local 'baseUrl' (a nil value). Ice Golem
Lua error in Module:Soreness at line 11: attempt to index local 'baseUrl' (a nil value). Diamond Destructo

Abilities

After clearing each room, players are teleported to a separate room with a Dungeons Shopkeeper. Players can interact with the shopkeeper by punching them, which opens a window displaying purchasable abilities for souls. Players can buy up to three abilities after each room is cleared, enhancing their performance for the challenges ahead. The different abilities, along with their prices, are as follows:

Single-Variant Abilities

Ability Price (Souls) Function
Extra Life ×50 Grants the player an extra life.
Fireball ×200 Grants the ability to shoot a fireball that deals a small amount of damage to enemies from a distance.
Slash ×200 Grants the ability to preform a melee slash that deals damage to nearby enemies.
Vampirism ×200 Converts 2% of damage dealt to enemies into health.
Explosive Attack ×500 Creates an explosion attack every 2 seconds that deals damage over a large area.
Healing Aura ×500 Summons a healing aura every 10 seconds that heals a small amount of health to the player and nearby players.
Protecting Shield ×500 Summons a shield around the player every 20 seconds that blocks a single attack.

Multi-Variant Abilities

Common

Ability Price (Souls) Function
Common Health Potion ×15 Instantly restores 50 health.
Common Health Up ×30 Increases maximum health by 50.
Common Damage Up ×60 Increases damage by 5.
Common Critical Damage Up ×60 Damage is multiplied by 10% when dealing a critical hit.
Common Critical Chance Up ×60 Increases chance for a critical hit by 2%.

Rare

Ability Price (Souls) Function
Rare Health Potion ×50 Instantly restores 200 health.
Rare Health Up ×50 Increases maximum health by 200.
Rare Damage Up ×120 Increases damage by 15.
Rare Critical Damage Up ×100 Damage is multiplied by 20% when dealing a critical hit.
Rare Critical Chance Up ×100 Increases chance for a critical hit by 5%.

Epic

Ability Price (Souls) Function
Epic Health Potion ×100 Instantly restores 500 health.
Epic Health Up ×100 Increases maximum health by 500.
Epic Damage Up ×200 Increases damage by 40.
Epic Critical Damage Up ×200 Damage is multiplied by 100% when dealing a critical hit.
Epic Critical Chance Up ×200 Increases chance for a critical hit by 50%.

Prizes

After defeating the Boss Monster, players are teleported back to their worlds. A results window is displayed, showing their total score, rewards earned, and key statistics such as rooms cleared, damage dealt, souls collected, deaths, and buffs received. Rewards vary depending on the player’s league standings; players in higher leagues receive better and rarer prizes.

Bronze Tier