User blog:LightSwitch/Guide to the Item Infobox

From Growtopia
Jump to navigationJump to search


Guide to the Item Infobox



If you are confused on how to fill up the blank spaces in the template, {{Item}}, then you have come to the right place.

This guide only covers the advanced parameters of the template. This includes:

  • editableType (Properties)
  • actionType (Category)
  • spreadType (Texture Type)
  • clothingType (Clothing Type)
  • collisionType (Collision Type)
  • hardness (Hardness)
  • growTime (Grow Time)
  • seedStyle (Seed Style)
  • seedColor (Seed Color) and overlayColor (Overlay Color)

editableType (Properties)

Input
Output
0 No Special Properties
1 Multi Facing
2 Wrenchable
4 No Seed
32 No Self-use
64 No Shadow
128 World Locked Only
512 No Destroy
2048 Random Fruits
4096 Public
8192 Render Top
16384 WinterFest Item
32768 Untradable

How does it work?
Simple Mathematics. If you want the properties to display, let’s say, No Seed and Untradable, you add their input numbers together.

4 (No Seed) + 32768 (Untradable) = 32772 (No Seed + Untradable)

It is possible to display all properties at once by adding all their input numbers together, but no item in existence has all of the properties.

actionType (Category)

File:Screen Shot 2016-12-14 at 6.23.21 PM.png NEW ADDITIONS:

Input Output
90 Fossil
91 Fossil Prep Station
92 DNA Processor
93 Chemsynth Processor
94 Chemsynth Tank

The image above shows a table of the numbers that you can put in the parameter.

Take note that input numbers 30, 48 and 87 do not have any outputs, so the 3 numbers should not be used.

What is the difference between "Pain Block (Lava)" and "Pain Block"?

Pain Block (Lava) is a block that hurts you by burning you. This refers to something related to fire or heat, such as Lava or fire.

Pain Block is a block that hurts you, such as Acid and Cactus.

spreadType (Texture Type)

Input
Output
1 No Spread
2 Full-Sized
3 Horizontal Only
4 5-Directional
5 Miniature
6 Random
7 Vertical Only
8 Full-Sized (Top Only)
9 4-Directional

clothingType (Clothing Type)

Input
Output
0 Hat
1 Shirt
2 Pants
3 Feet
4 Face
5 Hand
6 Back
7 Hair
8 Tie/Jacket

For this parameter to appear on the template, the actionType must be set to 20 (Clothes).

collisionType (Collision Type)

Input
Output
0 No Collision
1 Fully Solid
2 Platform
3 No Collision if accessed
4 No Collision if turned on/off

hardness (Hardness)

To determine the hardness, simply break the item in-game without the use of any items that allow you to break blocks faster.

Next, multiply that number by 6, and insert the number into the parameter.

growTime (Grow Time)

To determine the required amount of time that the tree of the item needs to grow, you can do 2 things:

  1. Plant the seed of the item by yourself.
  2. Use this calculator made by BEASTLY, a player.

Method 1

Method 1 is self-explanatory and very direct, so it does not need much elaboration.

Method 2

Method 2, in my opinion, is a more convenient and efficient way of knowing how long the tree takes to grow.

File:Screen Shot 2016-12-14 at 7.05.13 PM.png

To use the calculator, simply take the rarity of the item and type it in the "Item Rarity" parameter. Make sure that the "Times Farmed" parameter is set to '1'.




File:Screen Shot 2016-12-14 at 7.05.33 PM.png

After that, on the right side of the page, you should see the "Combined Growing Time" parameter. There, the grow time for tree should be displayed.

seedStyle (Seed Style)

There are 16 different seed styles, and each seed style has a similar seed style with it.


0/0/0/0


File:Seedno001.png

It has a smooth texture and it has 4 thin vertical lines.








1/2/1/2


File:Seedno002.png

It has a smooth texture, a glossy top, and it has 8 thick bent lines, 4 of which are a different colour compared to the other 4.







2/4/2/4


File:Seedno003.png

It has a smooth texture and it has 4 and a half large dots.








3/6/3/6


File:Seedno004.png

It has 2 thick diagonal lines at the bottom half of the seed, with 2 different colours at the left and the right side of the seed.







4/8/4/0


File:Seedno005.png

It has 2 thin lines, one at the bottom and one at the top of the seed, with a thick cross.








5/10/5/2


File:Seedno006.png

It has a smooth texture and has 7 thick wavy lines, 4 of which are a different colour compared to the other 3.








6/12/6/4


File:Seedno007.png

It has a checkered-like design and has 3 thin wavy lines.








7/14/7/6


File:Seedno008.png

It has a fairly rough texture and has 6 thin horizontal lines.








8/0/0/0


File:Seedno009.png

It has a fairly rough texture and has 4 thin vertical lines.








9/2/1/2


File:Seedno010.png

It has some contours and 8 thick bent lines, 4 of which are a different colour to the other 4.







10/4/2/4


File:Seedno011.png

It has some contours, a glossy top and it has 4 and a half large dots.








11/6/3/6


File:Seedno012.png

It has a smooth texture, and there are 2 different colours at the left and the right side of the seed.







12/8/4/0


File:Seedno013.png

It has a smooth texture and a thick cross.








13/10/5/2


File:Seedno014.png

It has a smooth and glossy texture and has 7 thick wavy lines, 4 of which are a different colour compared to the other 3.








14/12/6/4


File:Seedno015.png

It has a smooth texture with 3 thin wavy lines.








15/14/7/6


File:Seedno016.png

It has a rough texture with 6 thin horizontal lines.







What if it is impossible to determine the seed style due to the seed design?

Look closely.

What if I STILL can't determine the style?

You can leave it blank (that is if you really do not know). It is not a must to write it down. However, it would be really helpful if you filled up the parameter for the seeds with obvious seed styles.

seedColor (Seed Color) and overlayColor (Overlay Color)

Here, use this! http://html-color-codes.info/colors-from-image/

Just take a picture of the seed, get the 2 different colours from the seed, and BAM! You're good to go.

Just copy and paste the HEX code (#ABCXYZ) into the correct parameters. Make sure that the HEX colour code has a hash (#) before the 6 numbers.

Which colour is the seed colour, and which colour is the overlay colour?

The seed colour (seedColor) covers a larger area than the overlay colour (overlayColor).

For seed styles 3/6/3/6 and 11/6/3/6, the colour on the left is the seed colour, and the one on the right is the overlay colour.

For seed styles 1/2/1/2 and 9/2/1/2, the colour on the very tip of the seed is the seed colour, while the colour just below that is the overlay colour.